Kotor build guide reddit Do not use a non-English version of either game with any of these mods that aren't simple texture replacers! In the future I hope to be more specific about which files are and aren If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. The most advice I can give you is to really prioritize dexterity and stick to dual wielding blaster pistols since they seem to be much better than blaster rifles from my experience. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Got 2 complete KOTOR 1 playthroughs done right now. By no means the only builds worth playing, but probably the easiest. The steam deck version is looking for all lowercase names in the overrides. To access mod build content, please go to kotor. Jolee for healing and valor makes things a million times easier if you go dark side but it will work with and against anything so long as you have just enough wis/char to make horror work and breach/kill/plague work against malak by the end. The starting classes are Guardian, Sentinel, and Consular. I recommend 8 intelligence as a soldier and 10 as a scout or scoundrel unless you're intentionally going for a skill build with 14, never pick 12 or 18 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The KOTOR mod builds are no longer hosted or supported on reddit. Once you have all the mods installed, follow this video in order to get the Widescreen set up. I definitely want max 18 Str to start, and also want to fully repair HK and make most persuade checks. Starting class, level points, perk points, force points, weapons, armor, gear components as well as tips and tricks. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Very good build, would totally recommend. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Sentinel is a great class. I might make a playthrough guide (outlining missions and quests) in a week or so walking A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Force Powers. Our great community, please make a list of everything you know about making strong and fun builds - everything from Blaster pistols to dual-wield Sabers. So I’m rolling a LS Jedi Sentinel for my first KOTOR 2 playthrough. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In general, the best builds tend to be a LS Guardian/Weapon Master (focusing mostly on STR and some DEX/CON), or a DS consular/Sith Lord (WIS, CHA main stats). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Edit: Solved! The issue is with file names. However, during the lockdown I've gotten really into it and I'm trying to build the perfect character, my current character is a Consular/Watchman which I would probably change in my next play through to Consular/WeaponMaster. gg/kotor A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Comprehensive KOTOR 2 Start Guide. Many many spoilers. It is now spoiler free as well. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. Using the Advanced Stabilizer Gloves and the Adrenaline Stimulator, you would gain 5 additionnal dexterity for 30, have the same power DC, weapon specialization in all weapons but lightsabers and very good damage still. This is a link to the guide, but be warned that it contains spoilers. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. In order to get it to fully fit the Deck, it needs to be 1280x800 *HOWEVER* for some reason the game crashes if you set it to that. neocities. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Welcome to the Optimal Guardian/Consular guide for Star Wars: Knights of the Old Republic, written by /u/TangoSierraFan. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Here are my ideas for a LS consular build. I just finished KOTOR for the first time in forever, and I'm gearing up for what will hopefully be my first-ever complete run of TSL (+RCM & most of the spoiler-free mod build) - my last attempt, about a decade ago, was aborted midway through due to an infestation of bugs. Dexterity will be harder to make proper use of, strength is much easier. This is where it gets dicey as it depends on alginment. real nice OP. I'm finding many players prefer starting with the scout, they've said it's the greatest benefit no matter what jedi class you intend to choose. Using The_Lone_Gunmen’s Jedi Sentinel Guide on YouTube,I put all of my stats at CC at 14 except for Strength which is at 8. Recently KOTOR 2 received an update on Steam which added native controller and widescreen support. Edit: Well, that's it folks. the Jedi Guardian also has the Jedi Sense feat, which increases your defence as you level up, making up for any loss in defence from wearing robes. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If you want to use melee weapons on Taris, use a strength build, if you want to use blasters, use a dexterity build. Not wanting to commit mistakes which would lead to a weak build that gets stuck later on or trying to avoid getting locked out of sidequests I searched a lot on old forums (before joining here) AND IT WAS FULL OF SPOILERS! Sep 2, 2022 · This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty I actually played a jedi gunslinger build on my first kotor 2 playthrough and it is surprisingly viable even againist lightsaber users. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Hi all, I want to make a 7/13 LS Sco/Guard build, and need a hand working out starting stats. Came across this build posted by u/TangoSierraFan that I fell in love with. But, it's been a very Do not use the Steam Workshop alongside any KOTOR 2 mod build! Don't even use a Workshop version of one of the mods present in the KOTOR 2 builds. This build also works with a guardian. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with handmaiden it's modifie r/kotor: A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star … A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I always go Soldier with Guardian or Consular. Honestly, I don't think sneak attack is a particularly good feature, and even the impressive Consular->Watchman/Assassin is usually better off doing something else instead of setting up sneak attacks. The spoiler-free mod builds exclude that mod, as I judge that it breaks the vanilla progression a bit too much for a first-time playthrough. Unlike KOTOR 1, you immediately start off as a Jedi. Do not use a non-English version of either game, including any fan translation, with any of these mods that aren't simple texture replacers! In the future I hope to be more specific about which files Comprehensive KOTOR 1 Start Guide. Do not use a non-English version of either game, including any fan translation, with any of these mods that aren't simple texture replacers! In the future I hope to be more specific about which files The most important powers that make this build "work" are speed for double attacks in a round, and a stun like stasis, Insanity, or wave so you can trigger sneak attack consistently. Guardian: This class gets a lot of HP and feats early on. Players are given the choice between three Classes: Scout, scoundrel, and soldier. In KOTOR 2 you select 3 classes to choose from. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Played Kotor 1 when I was a kid, never bothered to play Kotor 2 because I've heard some negative things about it and was busy with school. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Atton has a difficult time reliably activating sneak attack, so I don't recommend trying to build him for it all that much. You can safely save all of your skill points until you get Persuade as a class skill from later on in the game (if you want a non-spoilery indicator of when: after you finish the first planet, Taris). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Well Consulars get 2 powers every 3 levels which is more frequent than masters or lords. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. You get immunity to fear which is great in KOTOR because that means Sith can't stun you and get in free hits. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For a more detailed breakdwon, this is the page showing all the statistics of the level and class combinations: Star Wars: Knights of the Old Republic/Experience — StrategyWiki, the video game walkthrough and strategy guide wiki A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Consider looking at our spoiler-free start guide for KotOR 1. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Go to Nar Shadaa first after Telos, complete it with DS until you get Hanharr and unlock Marauder (Level 15, talk to Kreia). Basically it is trading Flurry for Rapid Shot. You can choose to use it anyway, but you would have to jump over to the Full build to grab it, and there's a compatch needed for a spoiler-free mod too, both of which include spoilers and are uncensored. You also get stupid amounts of FP thanks to Consular, you can still be pretty damn tanky and dealing tons of damage by the end of the game, and you can s high strength, medium wis/char and 8-10 all the rest, using force til its gone then dual wielding sabers is probably my most played build. Iirc, you need two influence shifts via events to unlock everything with Hanharr (everything else can be unlocked via dialogue) - as long as you shift everything in one direction (all influence lost or all influence gain) you should be able to unlock the attribute The handmaiden already has a lot of feats and attributes in place that make her very competent dual wield fighter, continue to invest in her STR and aside from her being able to use a lightsaber, her combat workings remain pretty much the same once she becomes a Jedi guardian. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I like to play a scout/consular 8/12 with attributes heavily invested in wisdom and charisma. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Do not use the Steam Workshop alongside any KOTOR 2 mod build! Don't even use a Workshop version of one of the mods present in the KOTOR 2 builds. If you need technical support, please join the KOTOR Discord at https://discord. Spoiler Guide Link: DS Scoundrel7/Guardian13 Following my 2 previous posts (Bandon, Malak), i decided to add to my LS build guide what i believe to be the optimal DS version of the Guardian, dealing the most insane amount of damage (if you want to see three digits damage numbers, this is the build for you). This build can also be used (with a few modifications) to solo the entire game on one's own without the help of companions. I just finished kotor 1 on the steam deck, using the full mod build guide for that game. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Copypasting a guide from literally 2003 to get karma. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants. I will also note that the majority of powers required to make a Jedi Guardian effective is restricted by armour, therefore you need to be wearing Jedi Robes to use these powers. This A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Straight Sentinel (that is, Sentinel/Watchman or Assassin) is my personal favorite. Heya folks, Just beginning my first KOTOR 2 playthrough since I first played the game on XBOX so I remember relatively little about the game, aside from knowing to install TSLCRM first and that Sentinels are typically the class to play because of alot of the game being locked behind skill checks/crafting being locked by skills now as well. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. Starting Class. Wisdom is still very important to make sure you're open to making sneak attacks. Jedi weapon masters get an insanely loaded melee kit so it’s a big improvement from the guardian starter and sentinels are kinda eh imo. ] A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* It is a good build, especially for a 2nd playthrough. org. However the problem using a consular with a weapon master/marauder is that the consular will benefit much more from stacking wisdom while the wm/marauder benefit from strength for melee damage so it's a combo that the class effectiveness work against each other. While this seems helpful, it's unfortunately caused several other problems: lightsaber texture mods don't function with the new version, some effects have been removed, save games are sometimes lost temporarily, it can cause or exacerbate issues with in A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Would work very well. KOTOR 1 on the PC has a bug which causes the game to crash when two movie cutscenes are played back-to-back while the game is in fullscreen mode; this bug is called the fullscreen bug, and if it's present it's also been known to cause general game instability. I might add a special section a bit later on covering this. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This is a follow up on the KotOR II light side player guide I released when first entering this board: KotOR II Tips and notes for Light Sided Players : kotor [Update: tweaked some parts given data up till 2021, with sources below. All of my skills are at 9 except for Treat Injury,Repair,and Demolitions. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This guide assumes you've played or watch the LP of KOTOR 1. I have completed a solo run with this build, so if you have any questions about that, ask me! Solo Scoundrel/Guardian Build: Str: 11 Con: 12 Dex: 18 Int: 10 Cha: 10 Wis: whatever is leftover, or make Cha 12. My toxic trait is that I can never decide if I want to play a character with strong lightsaber See full list on gamerant. You're a new (or newly-returning) player: welcome! This guide is here to help you get yourself set up by going through some of the most common and useful recommendations for playing KOTOR, including some spoiler-free information about general things to watch out for and bugs to avoid, and, for PC players, important bugfix mods and recommendations about how to IMPORTANT - STEAM VERSION NOTES AND FIXES. As I contemplate a follow-up combat-oriented build, I'm reminded that there are multiple "optimal" ways to hack-n-slash through the game with lightsabers. I decided to make this guide for people who like me, just recently discovered the game or just now start their first playthrough. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Do not use the Steam Workshop alongside either version of the KOTOR 2 mod build! Don't even use a Workshop version of one of the mods present in the KOTOR 2 builds. com Jan 9, 2023 · Star Wars Knights of The Old Republic ( KOTOR ) Allows players to create their own character when starting the game. The original guide had information spread between Reddit and the imgur album and was kind of clunky. In Kotor 1, a lot of great light side powers aren't restricted by armor, so you can create a strong cleric-type build that can disable and heal while also having strong defenses. Sentinel is by its nature a more defensive class so a High DEX build makes more sense. You can have a build of 5 14s and 1 8, which I'd advise putting in Dexterity for the most well rounded build. Spoilers below. Also get TLSCRM for cut content. Here are some ideas to get it started: The Ultimate Etc, etc Be sure to upvote the most helpful, descriptive, creative, and interesting builds! Archived post. also your edits are fucking hilarious. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I recently played through the game again and had the opportunity to improve the consular build, and created a fully optimized guardian build in the same style. Each class provides different stats, skills and bonuses. Skill points up the wazoo, still plenty of FP, belt-free stealth Sneak Attacks, and when playing LS, the Constitution bonus is actually the best thing ever--that's possibly 60 or so extra HP by endgame. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* So the easiest way to do it all is to follow the Kotor 1 Full Build guide to a T on a Windows PC. Because of this,I wield a purple lightsaber and red lightsaber because those were the colours Darth Revan used and because those wielding the purple saber can rely on both light and dark side of the force in combat like Mace Windu. You're a new (or newly-returning) player: welcome! This guide is here to help you get yourself set up by going through some of the most common and useful recommendations for playing KOTOR 2, including some spoiler-free information about general things to watch out for and bugs to avoid, and, for PC players, important bugfix mods and recommendations about how A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In KOTOR 1, skills are practically worthless. Because of how much better they are,I have quite a few Dark Side powers like Force Choke,Lightning and Insanity. New comments cannot be posted and votes cannot be cast. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. Most of Hi everyone! This is my first post and it’s mainly a question. You can just play normally with that build and don't require the extra knowledge of playing with 8 int, having to use Valor before dialogues or passing Taris at level 2 or with 8 strength which is awful even when you're used doing it (never saw a point about the level 2 one, always made builds equally and even way more strong going 7/13). This Google site will be the guide's permanent home. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* First of all I'd like to thank this subreddit because I've played kotor for years and this page inspired me to start looking at the mechanics and the recommended builds. It cannot be stressed enough: save your game often, and in multiple slots, so that you can undo/recover progress if you encounter a bug or unintended consequence Playing Widescreen. Here are my favorites, but interested in what others think as well: Sep 14, 2024 · Here is an example build for a Jedi guardian (LS). You can also definitely go lighter on Wisdom, your desired build doesn't seem too force power focused. Dec 21, 2024 · Hey there, thinking of finally getting around to playing Kotor II, played the first one YEARS ago and absolutely loved it. Went for Scoundrel /Counsular for all the Force powers on my first ever playthrough back in high school and then went with Sentinel /Scoundrel to get more use out of my skills and immunities a year later. kdkf naigzj bzfhtlj dlqrb khb ibvmk qxc ywzga gsuiu ialdnjtf