Summon tnt command not working. No summoning or teleportation of any kind has taken place.


Summon tnt command not working I've got a command that will summon tnt only if a block is under the egg. Can also destroy a mountain, or small biome. Use the scoreboard and a clock to put a timer on the tnt. And another redstone comparator in another direction of command block and put a command block in front it and write in it: kill @e[type=arrow] ~~~ kill @s with 10 delay. My current command is; /execute @e[type=splash_potion] ~ ~ ~ summon tnt ~ ~ ~ I don’t know if there’s any way to specify which potion I want the command to interact with in the brackets, so I use this command to summon the tnt: /summon tnt ~ ~ ~ {Fuse:100} The fuse in that command above works. 4M subscribers in the Minecraft community. You can spawn it using this command: /fill ~50 ~24 ~23 ~ ~ ~ tnt Hello, I have been recently been trying to summon tnt minecarts randomly between the coordinates of -80 -39 23 and -55 -39 -2 without human interference (completely automatic; activated with a redstone signal) and from as minimal command blocks as possible. For simpler method summon a Tnt minecart behind the player using 2 commands: /effect @p resistance 1 225 true /summon tnt_minecart ^ ^ ^1 minecraft:on_instant_prime If you want the bobber to explode when near an entity try execute positioned as @e[type=fishing_bobber] if entity @e[type=!minecraft:player,distance=. I suppose one possibility is to store the desired fuse time in a custom tag in the item, and when the block is placed, summon an invisible armor stand with that data … which then gets copied to the TNT when primed. Members Online In it, make a folder called tnt, in that, make a folder called functions. After doing some research, the only working solution I have found to this involves using the /summon command to summon the TNT, but I want the TNT to be manually lit by a player. It is Repeat Unconditional Always Active and its command is: execute @e[tag=Moo] ~ ~ ~ summon cow ~ ~10 ~ You could build a second copy of the same setup with a different set of tags for a different named snowball to do different things. Easiest way is to just make a redstone clock that powers a command block execute at @a run summon tnt ~ ~ ~ If you want the command to work outside of render distance then stand on the command block and type /forceload add ~ ~ ~ ~ execute @e[type=endermite] ~ ~ ~ summon tnt. A slightly simpler approach would be to use MCEdit. You could also use a spawn egg for this, like give @p mooshroom_spawn_egg{EntityTag:{id:"minecraft:tnt",Fuse:40}} 1. Type it in an always active command block and light a single piece of tnt more than 4 blocks away: execute at @e[type=tnt, distance=4. The syntax for /summon is: summon <EntityName> [x] [y] [z] [dataTag] The dataTag you use to set the Fuse to anything that is not 0 is the fourth optional argument. Tab ↹ /execute @e[r=1,type=armor_stand,c=10] ~ ~ ~ summon tnt ~ ~ ~ Didn’t get wanted results. 19 as a means to showcase block entities. That also didn’t 3. 13 or 1. This entity was introduced in Minecraft 1. ) Summon a creeper with the “is exploding” spawn event. Then what you can do is see on what tick tnt explodes on and teleport the tnt that is just before that tick to where you need it to explode. 5,nbt={HurtTime:10s}] run summon tnt ~ ~ ~ {Fuse:0}. Here's the catch. A flick of a lever so people who can not access the control panel/have no clue how commands work can still turn on the specific command. If it does, I'd recommend Googling "1. Does not work underwater. See full list on gamergeeks. 81. It’s rather convoluted and I’m not sure about the specifics of how to execute it. Only put one tnt on 10 armor stands instead of 10 tnt on one How can I put 10 tnt on one armor stand within the radius of a command block. The contents of List tags are enclosed in square brackets [], while the contents of Compound tags are I am looking for a command for Bedrock to adjust the fuse time of TNT. That is specifically 32,200 blocks of TNT. This way you can keep track of how long the tnt has existed. Although the TNT still destroy block for some weird update reason. 9 and I’m in bad lion If that might affect it. /summon tnt ~ ~100 ~ {Fuse:11} Repeating with always active Sep 23, 2020 · That command Kills any zombies EXACTLY 5 blocks away, the command to kill any zombies WITHIN 5 blocks, that would be: /kill @e[type=minecraft:zombie,distance=. I use this command to summon the tnt: /summon tnt ~ ~ ~ {Fuse:100} The fuse in that command above works. (now this number depends on what the score in ticks should be for example if it takes for a rocket to explode 3 seconds the number here should be 60 so . unless block ~ ~-1 ~ minecraft:air run summon tnt {Fuse:0} to the summon command to make it Honestly the execute command is hands down the most powerful command now, and it's something that you must know how to use. 19. May 24, 2014 · PrimedTnt has been changed to tnt. 20. 0,-10. 2 and below, but 1. I would also like to be able to adjust the fuse time of the TNT being fired. 16. Someone plz help /execute @e[type=arrow] ~~~ summon lightning_bolt ~~~ substituting tnt in for the other command. mcfunction (make sure it's the mcfunction file extension). Lastly I set up one more chain command block attached to the previous chain Posted by u/Commodoreprime - 3 votes and 4 comments Aug 25, 2024 · Q: How do I spawn TNT minecarts? A: You can use the /summon command to spawn a TNT minecart. Default value is 20 i think. ↑ and ↓ The arrow keys enter the previously executed command. Also, if it is with a TNT reply with a summon command, please. I also tried minecraft:on_instant_prime for the tnt minecart. Make the snowball kill @e[type=armor_stand,name=boom] and then summon armor_stand boom ~~~ First command replace the kill TNT and second command replace structure load Then, create a scoreboard named explode, and make a repetitive command block that do scoreboard players add @e[type=armor_stand,name=boom] explode 1 On this You could also have a command running to see if there is an entity in front of the snowball, rather than only checking for blocks Something to the effect of (and pardon any syntax errors, I am doing this from memory): I tried to make tnt launchpads. This works as intended in 1. This will help me because I would also like to do the infinite ice boat. I was able to attack it and kill it. 2 is: /summon tnt <x> <y> <z> You could also add data tag Fuse to increase the fused time: /summon tnt <x> <y> <z> {Fuse:80} Fuse specifies the number of ticks of delay before the explosion. so when the push comes to shove the creeper can't summon at the tnt because the tnt doesnt exist. No summoning or teleportation of any kind has taken place. This occurs on both a local world and on a server. Using this while typing a command will auto-complete that command or arguments for it. Here's a method I came up with, although I'm not sure if it works: # Summon the TNT at the location of the arrow. The command that I used was: /summon pig ~ ~ ~ {Invulnerable:1b} I then tried it with data merging and modifying and ended up with the same result. In it, put execute at @a run summon minecraft:tnt ~ ~ ~ { Fuse : 80 } schedule tnt:tnt_clock 10s And a repeating command of: /execute as @e[type=snowball] at @s unless blocks ^ ^-1 ^-1 ^ ^1 ^-1 ^ ^ ^1 all run summon tnt. However, when spam at very high speed in one spot (dispenser specific). 49 votes, 11 comments. If you have multiple arrows in your world, the selected arrow may not be the one you were expecting. This still isn't what I was initially asking for, I already have the method to do the tnt minecart arrows, but I want to know how it would only The final command block is not apart of the chain. 16, can anybody help ? Archived post. Haven't checked but I think this should work: execute at @e[type=trident,nbt={inGround:1b}] run summon ~ ~ ~ tnt. The lit TNT is the PrimedTnt entity. kill @e[type=trident] You can also give it a tag afterwards which is excluded from the first command so it only summons one tnt, the commands then become: Jan 17, 2024 · To summon a TNT block through a command you can use (as Semlan Bakelsen suggested) the following: /summon minecraft:tnt ~ ~ ~ {fuse:1} As mentioned in this post you can use the execute command to summon a primed TNT at the player's feet: /execute at <entity> run summon minecraft:tnt ~ ~ ~ {fuse:80} the @e turns red and the command doesn't work (or any @ for that matter) no matter what I attach to it or if I leave it. Luckly, it does the trick. I'm FilipinoExecute @e[type=fireworks_rocket] ~~~ detect ~~-1~ air 0 summon tnt NBT tags can be specified for items and entities created with the /give and /summon commands. I want the tnt to be summoned on the rocket right before it execute @e[type=arrow] ~~~ summon tnt . 14 should work, but A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. If you're determined on using placeable TNT it's a bit more complicated. Haven't checked but I think this should work: execute at @e[type=trident,nbt={inGround:1b}] run summon ~ ~ ~ tnt I'd recommend killing the trident afterwards or it will keep summoning tnt. Help please. There, you can just plop the world in a level editor, flatten out your area, and not even need to mess with it. 3 and wherever I go instructions for using /summon potion DO NOT WORK! All it does is summon uncraftable potions. May 6, 2016 · I've been playing a lot on the official map lately since the newest update came out and have not seen any of the new dinos anywhere. Jul 7, 2019 · I've created a command that summons a TNT at every arrow that sticks in the ground. The tnt minecarts were VERY ineffective though. So the new command is: /summon tnt 1 2 3 {Fuse:80} to summon a TNT block at coordinates 1, 2, 3 with a fuse of 4 seconds. i don't believe u can do it with normal tnt but you can do it with a tnt minecart using: /summon tnt_minecart ~~~ minecraft:on_instant_prime or ender crystals for a larger explosion: /summon ender_crystal ~~~ minecraft:crystal_explode A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. In addition, I only want to adjust the fuse time of the TNT block that I summon and not other TNT blocks. Every time I've tried, the command block always summons multiple tnt blocks on the rocket as it flies. Im trying to spawn tnt at players in-game, before I was getting the coordinates and summoning but it doesnt work well at all Archived post. In a repeating, always active command block put. Correct form is: /execute @e[type=snowball] ~ ~ ~ summon tnt Mistakes: Nbt tags do NOT exist on bedrock, run and at dont exist either, you need to put coordinates after the selector (every1 puts ~ ~ ~) and it is snowball not snow_ball. So I tried to summon a creeper with fuse 0 at the player's position but I die. I need to fix 2 things with this: 1) I need to make it be able to distinguish between arrow types, for example, arrow of slow falling summons a lightning bolt while an arrow of strength summons tnt. Is there any way to disable the damage? Or is there an alternative (Maybe tnt or fireball?)? Thank you. The summon block_display command can be configured to exhibit states in the same was as falling block entities and the setblock command. To get closer to 1000 blocks, you might need to adjust the numbers in the command to fit the specific area you want to fill with TNT. There are videos on YT, or just take a gander through it's wiki page, but mess around with it and it's many arguments because each one is incredibly powerful I am trying to make a thing where if I throw a snowball it will summon tnt but I want to know if there is a way after summoning the tnt if I can detonate it whenever and wherever Archived post. The other solutions did not work, as after the timer scoreboard reached the point nothing happened But when I tried to make an invulnerable mob, it just didn't work. To have all arrows summon lightning at their position, you need to use both as and at: execute as @e[type=arrow,nbt={inGround:0b}] at @s run summon lightning Oct 30, 2017 · The command to summon primed tnt in 1. 1. I don’t know the exact timings you’ll need. Then you can run /tp @e[type=tnt, c=1] ^ ^ ^5 and that will move the TNT 5 units in the direction the player is looking. Change the selector type=arrow to type=#arrows. "Object summoned successfully" /summon itemFrame /summon MinecartChest Mar 11, 2021 · Using a repeating command block and a chain command block like this: First command: execute @e[type=tnt] ~ ~ ~ summon Creeper ~ ~ ~ minecraft:start_exploding The second command (in the chain block): kill @e[type=tnt] You need to make sure to disable mob griefing by: /gamerule mobgriefing false The second command prevents the still existing arrow from exploding more times. I tried to run command when arrow land place a water and summon TNT. Each tag has the format <tagname>:<value> where <tagname> describes what it does, and <value> is what it applies. On reddit I can already find a few things for Java (TNT Fuse Time Java), namely: data merge entity @ e[limit=1,type=tnt] {Fuse:0} Yeah, but that would summon TNT at every player at once and would be pretty tricky to fine-tune. I am so confused why this is happening. You need to raycast pretty precisely from the player who just placed the TNT, find it that way, destroy it and summon a tnt entity it its place repeating command block going: execute as @ e[type=firework_rocket] at @ p run execute if score @ s matches . Aug 17, 2019 · Put this command into a repeating command block and it will summon tnt that will instantly explode on every entity that gets hurt close to a player holding a stick. 00083. So I decided to try and manually spawn a couple in. The following explosion will also continue to explode for several minutes. 0],ExplosionPower:3} /execute at @e[type=arrow] run summon tnt ~ ~ ~ The real problem is that they changed the syntax of the execute command. Also, I believe your second command doesn't work as intended. /execute @e[type=arrow] ~~~ /summon TNT ~~~ But it won't push forward it will only summon every tick a TNT on an arrow but it won't explode immediately, it will take some time just the same as when you lit a TNT. 1. Jan 17, 2024 · To summon a TNT block through a command you can use (as Semlan Bakelsen suggested) the following: /summon minecraft:tnt ~ ~ ~ {fuse:1} As mentioned in this post you can use the execute command to summon a primed TNT at the player's feet: /execute at <entity> run summon minecraft:tnt ~ ~ ~ {fuse:80} I'm trying to run a command using a repeating command block that will change the fuse time for TNT down to 1 second. All other entities still spawn perfectly fine. To do this do /summon creeper ~~~ start_exploding_forced tnt. (I know it’s not. Sep 18, 2016 · However, a newer one I'm making requires me to use the /summon command in order to spawn zombies. execute at <arrow> run summon tnt ~ ~ ~ {Tags:['spawned']} # Get the position of the TNT. Ending the command in summon tnt should work. / Using the / key will also enter the forward slash that commands require as a prefix into the chat window, so it is a useful shortcut. Can easily destroy a village. May 16, 2017 · The Fuse tag is an NBT tag for blocks not for items. Important to note:The Player DOES receive notification “You have been summoned”, however their location is not changed. Multiple tags are separated by commas. Jul 25, 2020 · And so, the game sees that the tnt have been lit by a creative player, so the tnt kills the diamonds armor stand before it can summon diamonds. 2) I need it to activate only when it hits the ground You will need an impulse with this, change 5 to how high you want the tnt to spawn execute @a ~ ~5 ~ summon tnt ~ ~ ~ The only issue is the timing for every 10 seconds, it's been so long since I played bedrock so we never had a good way at the time but I use to just use some redstone hoppers to determine it time since we had no scoreboards. Blockstates, Appearance Nov 14, 2024 · To summon a glowing Primed TNT 5 blocks forward, that will explode in 30 seconds but will not deal any damage to blocks or entities: summon tnt ^ ^ ^5 {Glowing:true,fuse:600s,explosion_power:0. You can find NBT data for entities here. Here is a fun command. ~ ~ ~ This basically tells Minecraft where the TNT will be summoned in Place a command block being activated by the redstone torch you placed. I'd recommend killing the trident afterwards or it will keep summoning tnt. I'm really not sure off the top of my head what you need for a custom name, but try the summon command on the command block without the CustomName attribute and see if it works. Your command also does not work with spectral arrows. @e[type=tnt] run data merge entity . 60) run summon tnt and i think that should work let me know if it doesnt or you How to make a tnt deal no player damage? Armor/item attributes will work but normal damage still needs to be taken so don't suggest repeating give resistance effect to the player. ) (This does work when I take away 'distance=5', but then it just kills every zombie in the area, which is not what I wanted. Sure, just don't use a real TNT. 3 ~ minecraft:air run summon minecraft:tnt ~ ~ ~ {Fuse:80b} the only downside of this command is that if the egg is thrown against a wall, the tnt won't spawn. When you step on tnt it will throw you into the air. Members Online Instant command block: /Execute @(indicate the same player) ~ ~ ~ tag @e[type=thrown_trident, C=1] add Tool(n) Repeating command block: /Execute @e[tag=Tool(n)] ~ ~ ~ summon tnt ~ ~ ~ You can change the delay on this one as you like, and you can have the trident leave behind a trail of any block with setblock instead of summon Search: Minecraft Summon Command Generator Bedrock. I don’t remember what it is specifically. It kills every single arrow when it appears, and not just the closest one. It has always worked for me before, except for now. Strangely, the /spawnmob command which comes with Essentials can summon hostile mobs fine. You can’t do tnt with fuses in Minecraft bedrock with just commands, the best way would be to summon an ended crystal and summon an arrow right above it so it will explosion instantly. Q: Can I use this command in custom maps? A: Yes, you can use this command in custom maps, but check with the map creator to ensure that spawning TNT blocks is allowed. 0f} Bedrock Edition: To summon a patrol captain pillager at the current position: summon pillager ~ ~ ~ minecraft:promote_to_patrol_captain I'm on 1. However, this command might not always give you exactly 1000 TNT blocks, as it depends on the area you’re filling. but the moment i type the same command into command blocks? nada. For example: /summon minecart ~ ~ ~ {Passenger: {id: "tnt"}}. If you want you could always move the TNT one unit at a time by repeating a command and check if the next block is air first to make sure the TNT doesn't go through walls Mar 6, 2022 · Also keep in mind that the /fill command can only do 32,768 blocks at a time, so if you want to use just one command, you're going to be very limited in what you can do. I’m in 1. You need to apply the "Fuse" tag, which defaults to 80 ticks (4 seconds) when you light a TNT block, but defaults to 0 with the /summon command if not included: How would I go along summoning TNT that would damage mobs but not have it destroy any blocks at all? I’m working on a “game” called “The Final Stand 3” (based off of the final stand 2 in roblox) and there are flowers and grass that would get destroyed by water. If anyone has a simpler method (that's been tested), please let me know. How do I fix this? Note: If an instant-explosion is possible, I prefer that, but if not, that is okay as well. You would then want to have separate command blocks to give the creeper invisibility and slowness so if can’t move Dec 4, 2020 · How do you make TNT spawn on you every 10 seconds in Minecraft with command blocks? I've looked at multiple reddit posts, but they didn't seem to work. i can summon creepers, fireballs, even freaking COWS. 35. May 23, 2022 · Minecraft Summon Entity Generator. WARNING: Will have tremendous ecological impact. execute summon <entity> run <command> is the same as: summon <entity> ~ ~ ~ execute as <entity> run <command> and no more. ) A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. The minecraft summon command is used to spawn entities into the game world, such as fireballs, armor stands, tnt, experience orbs and more. Archived post. 2 is: /summon tnt You could also add data tag Fuse to increase the fused time: /summon tnt {Fuse:80} Fuse specifies the number of ticks of delay before the explosion Unfortunately Mojang does not offer a big support for this Hold down Shift and right click the command block with a button Zie copy this and paste it in the command block in bedrock edition. The summon codes do not work for me. At its default value when summoned TNT will explode instantly. zip. Dec 30, 2023 · Summoning a TNT entity with the Fuse modifier will still cause the TNT to explode instantaneously. Put this command in a repeating command block with always active /testfor @e[tag=grenade,score_boom_min=1,score_boom=1] then put this command in a chain command block with conditional after the repeating command block. Maximum fuse is 32767 ticks, or 00:27:18. What i end up doing is making a custom Tnt entity then summon it instantly explode it to push the player. You'll probably want to be using creepers instead, which can have both their fuse and blast radius modified: /summon Creeper ~ ~1 ~ {Fuse:0,ExplosionRadius:20} After doing some research, the only working solution I have found to this involves using the /summon command to summon the TNT, but I want the TNT to be manually lit by a player. Hopefully, this should work if not well reply and tell me why. Reply reply Unsure if it’s what you mean but you could first summon the tnt and then kill the arrow Jan 26, 2016 · /summon Ghast ~ ~1 ~ {ExplosionPower:2147483647} The Fireball entity also has an ExplosionPower Integer tag: /summon Fireball ~ ~1 ~ {ExplosionPower:2147483647} MinecartTNT, PrimedTnt, and EnderCrystal entities do not have any tags to determine the radius of their explosion. But let’s pretend it’s 100 ticks. (This can be seen in the minecraft:entity_spawned event in the Axolotl entity file. 8. summon tnt ~ ~ ~ minecraft:from_explosion The minecraft:from_explosion part will make the dynamite explode a bit faster, but I don't think there is any way to make it explode instantly. Minecraft community on reddit Right now I have two command blocks so that when I throw a trident and the trident hits something, it explodes. execute at @a[nbt={SelectedItem:{id:"minecraft:stick"}}] run execute at @e[distance=0. Tag the tnt entity. Put "execute @e[type=arrow,tag=explode] ~ ~ ~ summon tnt_minecart ~ ~ ~ minecraft:on_instant_prime" in that command block with need redstone and repeating. Values over 100 typically don't render and load at least for me I would like the TNT to shoot from the command block's location or a location relative to the command block. Jul 18, 2022 · This is a problem because execute at only selects one entity to run the command at. 1] run summon tnt The selector could be made to only work on entities not holding a fishing rod if you pln on multiplayer So i was making a map and i need snowballs to summon TNT when they hit a player/mob, i was using this and it did not work execute at @e[type=snowball] run summon tnt in a repeat always active command block. and then it kills the arrow (chain command block) /kill @e[type=minecraft:arrow,nbt={inGround:1b}] Now my question is: Display blocks can only come from the summon command and can not be created in game. therefor you could do something like this: /summon PrimedTnt ~ ~1 ~ {Fuse:80} This will spawn a TNT on the ground with a custom fuse. I wonder if there is a way to pull off a similar feat with firework rockets fired from a crossbow. Well still, the tnt thing should only work with non-creative players (so I think it's OK) I only modified 2 commands in the tnt_diamond function : Chain Command Block: /execute at @p run summon tnt ~ ~ ~ {Fuse:80} r/UXDesign is for people working in UX to discuss research and design problems, career I am making a project on my minecraft bedrock world, and i want to make an instant explosion in 1. And when I go in to summon one the console command doesn’t work. You'll have to make a bit of cinema. 0,0. . May 26, 2016 · On a fast Redstone clock / using Repeat Command blocks, put this command: /execute @e[type=PrimedTnt] ~ ~ ~ summon Creeper ~ ~ ~ {powered:1} Then, with a Comparator, execute this command to kill the TNT: /kill @e[type=PrimedTnt] Note: Before you do this, you would have to run this command: /gamerule mobGriefing false Method #2: I have tried execute if entity arrow run summon tnt execute if entity @e[type=minecraft:arrow,nbt={inGround:1b}] run setblock ~ ~1 ~ minecraft:redstone_block Execute @e[type=arrow] summon tnt None of these work atleast anymore. How to summon an already exploding creeper via commands Maybe to a timer timer starts when fireworks go off and then summon exploding TNT at the end of the timer (Note: I'm not a java commander but this is how i would have done it in bedrock) A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. It works for other creatures but I can’t seem to spawn in what I want. net Oct 30, 2017 · The command to summon primed tnt in 1. So that way when not in use the command blocks are turned off. (e. Visual Cloud Particles Aug 4, 2023 · Using the /summon command by doing /summon TNT to blow up the area where the player is, if /summon TNT ~ ~ ~ is used, but it will blow up the coordinates used (example: /summon TNT 63 83 73 ) How do you summon a 100 fireball in Minecraft? This is done using the /summon command. I did use creative mode and I tried numerous other ways but for some reason whenever I try to spawn in a Wyvern it doesn’t work-any advice would be appreciated! I can get one to work, but its the standard 4 second tnt timer. the summon commands REFUSE to work inside command blocks. Use to create visual effects, especially related to potion particles and lingering potion effects. 13 syntax but if it does it will explode your entire world I’m trying to make it so that I have tnt spawn on me and the command /summon primedtnt ~ ~ ~ {Fuse:60b} works in the chat but when I use it on the command block it says failed to summon object. 5] No entity was found (standing within 5 blocks on 5 zombies. g. My issue is that I can’t figure out how to make it so that ONLY splash water bottles summon the TNT, as my command now makes every potion summon TNT. You can read all about it here, or here Don't know if this works on ps4, but on java what I would do is turn mob griefing off when the TNT is dropped or summoned, and if you want all TNT to not do block damage turn it off completely Reply reply Dec 3, 2017 · For some reason half the time I activate a /summon command it just says "unable to summon object", but it still works half the time. 5 ^1 {Fuse:60} 4. Any tips? I need one that will work at any set of coordinates, but I can probably just use the "execute"command if necessary A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. New comments cannot be posted and votes cannot be cast. 14 summon command generator" or something, if a tool generates the name syntax you should be good. Am I typing them in wrong? Summon Euryp_Character_BP_C Summon Lystro_Character_BP_C I've double checked to make sure the enable cheats was activated, every other code works Last of all, compare these 2 values, and run a command if they're equal execute as @e[type=minecraft:firework_rocket] if score @s RocketLife = @s RocketLifeSpan at @s run <your command here> Replacing "<your command here>" with whatever command you want to run. 7. Summon tnt ~ ~ ~ {Fuse:0,ExplosionRadius:50} Edit the explosion radius in order to change it. Then I have a repeating always active command block with the command: /testfor @e[type=tnt] {Fuse:90} (I've also tried Fuse:90b and Fuse:90s) but the comparator never activates. 5) but i have no idea on how to use the execute command in 1. I'd like to have a better way to add the effect. Spawned Axolotl's cannot be blue; it's a flat 25% chance for each type. This is only with this summon command, /summon chicken works. However, no matter what I put in, I can't spawn hostile mobs. Thanks. I am not quite sure how it works in PE but on the PC it works like this /execute @e[type=end_crystal] ~ ~ ~ /summon tnt. "Unable to summon object" The commands below DO work. Hitting a mob won't explode but I've already spent 25 minutes on that contraption and I don't want to do more. It's very funny for the crossbow: /execute at @e[type=minecraft:arrow,nbt={inGround:1b}] run summon minecraft:tnt. Jan 13, 2016 · To accurately set the position of the TNT summon it with this command: /summon PrimedTNT ~ ~ ~ {Fuse:NUMBER,CustomName:"NAME"} or /execute @e[type=Zombie] ~ ~ ~ summon PrimedTNT ~ ~ ~ {Fuse:NUMBER,CustomName:"NAME"} with NUMBER replaced by a number, and NAME replaced by a name of your choice. execute store result score #X dummy run data get entity @e[type=tnt,tag=spawned,limit=1] Pos[0] 1000 execute store result score #Y dummy run What you can do is have two command blocks: one that is constantly summoning tnt and another that is keeping track of how many ticks each tnt has existed for on a scoreboard. @s {Fuse:20} But the TNT gets stuck constantly flashing and never explodes. i KNOW i've got my commands written correctly for normal command format because I tested them OUTSIDE the command blocks and they work fine. {CustomName:'"Bob"', Invisible:true). (not sure if it will work on Java edition) /execute u/e[type=arrow] ~ ~ ~ /summon tnt then make a tnt summoner command: /summon TNT get a bow and arrow and have fun! Mar 9, 2024 · The command you’ll want to use is: /fill ~ ~ ~ ~10 ~10 ~10 minecraft:tnt. So I’m building an explosive bow that will when in contact with the ground explode tnt using an ender crystal and have them fly outwards then when entities that aren’t the player arrow ender crystal or tnt go near it all the tnt explodes so not on impact also I tested tnt minecart they don’t fly outwards like I want them to they rather random explode near the arrow. Another bug post reporting this same issue seemed to indicate that having the player exit combat Yes there is. Having it so they'd summon tnt when above the ground by 1 block is an easy backfire. Sure! Always active, repeating command: execute at @e[type=arrow,nbt={inGround:1b}] run summon tnt ~ ~ ~ Do NOT forget to use this command as a chain always active conditional: here is the command /fill ~50 ~24 ~23 ~ ~ ~ tnt Then just ignite it, and it will blow. Jul 11, 2019 · This command is used to actually summon the fused TNT at the player. A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! /execute at u/p run summon First I would summon TNT on the player. Not everyone knows this, but they already have an official documentation about it. A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. Also, if you don’t want to do all that with the damage and playsound, you can summon a creeper to mimic the tnt damage. do a normal command block and a chain command block, the normal cmd block youw be /summon primed_tnt ~ ~ ~ and the other would be fill ~ ~ ~ ~ ~-1~ air Reply reply ieatbabiesandilikeit A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. ] run fill ~1 ~1 ~1 ~-1 ~-1 ~-1 tnt I don't know if it'll work because I had to translate it to 1. /effect won't work as I'm using it on a wither, which are "immune to effects". This generator helps with setting commands and attributes on entities when using the summon command. 3+ appear to all have the issue. So far I have: /execute as . It did not work. Instead you should make the snowball have an entity tag, add a marker riding the snowball based off of that tag, remove the tag on the snowball, and THEN summon the tnt if the marker is on the floor since the snowball breaks It used tnt minecarts and lightning for effect, with the kill command for death. Finally, make a file in data/tnt/functions called tnt_clock. I would also like to be able to adjust the TNT being fired relative to the player's current position; for example, to be able to fire the TNT 10 blocks in front from what I can tell, you're killing the TNT before the creeper can spawn. So to fix your command, you'll have to provide coordinates: /execute @e[type=Snowball] ~ ~ ~ /summon I've tried the whole repeating command blocks with like /kill @e[type=tnt,falling_block,item] all in 3 different command blocks obviously, But they go too fast and if I run in just a straight line it does it too quick and I fall through even just sprinting straight, Even if I am sprint jumping on a single block it'll usually just break it right I want to make a code that spawns TNT in Snowballs on Minecraft (Java 1. I used to use the nbt minecraft:crystal_explode, which has worked before and i have used it before, but now it’s completely stopped working all of the sudden. maybe im crazy but thats what im seeing when i look at this. This setup summons TNT for each player separately, and all it takes to adjust the time between TNT spawning is changing two numbers. ) Axolotl's have the component minecraft:breedable (I'll give you two guesses what that does) inside of which has a mutation_factor of 0. Put that command in a repeating command block (I suggest making it need redstone so that you can easily turn it off if you need to). Just using: summon minecraft:tnt ~ ~ ~ {fuse:80} will fail to execute inside of a command block because it needs a target, so that is where the execute command comes in: it gives it a specific target. Or, even better, how can I summon 10 tnt with relative cords to a command block. Aug 2, 2023 · Minecraft Summon Area Effect Cloud Generator. How do I make it so only the custom snowballs explode? IMPORTANT: I have tried tagging it with Tags:['test'] and checking for nbt={Tags:["test"]} . does anyone have a command or chain of commands that will do this? thanks. execute at @e[type=egg] unless block ~ ~-0. If in some places my sentences are grammatically difficult, forgive me, my English is not very good. Jul 12, 2015 · You are missing some optional positional arguments in your summon command. In this case, 80 ticks would be about 4 seconds which is the default fuse time for tnt after striking it with Currently (14w11b), TNT cannot have its blast radius changed, only its "Fuse". I then set up a chain command attached to the previous repeating command block that would summon a TNT entity with a 3-second fuse 1 block in front of the player. When the cloud is spawned, it can apply various effects to entities within its area. And that's why it doesn't solve the problem of not being able to dynamically summon falling_block with the block you want to insert from somewhere, not hardcoded to that value in the first place. Create a command to summon an area_effect_cloud entity. Next, I tried place the water first then summon TNT in next one tick. Sep 17, 2020 · Here is the command I tried: Repeating command block, always active: /execute @e[type=arrow] ~ ~ ~ summon tnt ~ ~ ~ However, when the arrow is shot, TNT spawns wherever the arrow is, creating a disaster. 12. It is where you run the summon command. "execute @e[type=arrow] ~ ~ ~ testforblock ~ ~-1 ~ air" with a redstone comparator pointing into a block with a redstone torch on The opposite side of it so that its touching another impulse, needs redstone command block with"execute @e[type=arrow] ~ ~ ~ summon tnt". Nov 15, 2014 · Do not use TNT, just use an instant exploding creeper by using /summon creeper x y z {Fuse:0} or if you want all TNT is not damaging any block, summon a charged creeper at the location of the TNT by putting /execute @e[type=PrimedTNT] ~ ~ ~ summon creeper ~ ~ ~ {Fuse:0} in a clock, and use /kill @e[type=PrimedTNT] in a clock too. Command Used: /execute positioned as @ p[scores={tnt_used=1}] run summon tnt ^ ^. Here are my command blocks: This one is first, unconditional, and always active, and repeating execute as @e[type=trident,nbt={DealtDamage:1b}] at @s run summon fireball ~ ~ ~ {direction:[0. Area Effect Cloud Create a command to summon an area_effect_cloud A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. Change it to this: /execute at @e[type=tnt] run kill @e[type Nov 4, 2016 · /summon creeper /summon zombie /summon zombie ~ ~2 ~ /summon creeper 20 65 20 /summon cow /summon chicken /summon slime /summon fireball All of the above (and most other animals) do not work, regardless of coordinates. Reply reply May 30, 2018 · Game mode: [Online ] Problem: [ Bug ] Region: [US] [On occasion, the Summon Player admin command fails to function. xzc fbqglt robxa ygygdof zlaa lwvw guwd ohrz daiw xfudr