Warframe explosive weapons #1: Laetum. In terms of explosive weapons, don't count on the blast scoring any headshots under any circumstances. Nov 16, 2020 · If you're getting staggered by explosions, that's the game telling you you're failing to use the weapons properly and it's on you to solve that by using better judgement and yourself some space -or- by using a frame that doesn't get staggered by explosions. 5 seconds. It's a rare bug and I have no idea what exactly causes it but I have two videos that show it. All explosive weapons get +~20% extra blast radius but have a radial damage falloff up to 90% at the outer edges of the blast radius. Sep 10, 2020 · A fun fact, quite some time ago, Launchers/Explosive weapons had its Explosion damage as its single damage source so weapons like the Kulstar benefited absurdly from Punchthrough mods as the Primary projectiles would hit enemies and trigger the weapon's full damage, when hitting the ground/punchthrough cap it would explode dealing the blast Jun 30, 2019 · First, am I understanding this multiple damage phase modding mechanics correctly, and second, is this true for other weapons with multiple damage phases (such as the penta)? Also, just regarding the lenz: when it comes to crit, does every enemy affected by the initial burst and bubble collapse crit individually, or do they all crit off of the Aug 14, 2014 · you have been downed, but i only noticed the difference with the Angstrum. It's an incredibly overtuned weapon. its pretty annoying to have to slot Primed Sure Footed to avoid being stunned by shooting a melee unit. Increased the base damage multiplier on headshots from 2x to 3x. Korumm's unique block combo slams the weapon into the ground and when you pull out it releases an 11m shockwave. I haven't used the Bubonico, but have seen it be used to extremely lethal effect. Jun 21, 2018 · Back in the day explosive weapons were among the strongest, justifying the trade-off of self-damage, but these days random new powercreeped weapons are just as strong without a drawback; it's poor design at work, but that doesn't mean that explosives should become as braindead as their hassle-free competitors. Mar 2, 2024 · So, sentinel weapons take a companion slot and I couldn't find a tier list or guide or anything that's up to date and states which of these weapons are good to keep and which are just wasted inventory space so I'm looking for anyone capable of giving me a reliable list of "this one is good, this one is trash" because I don't want to spend plat Alright heres some recommended weapons you could run to clear base starchart Primaries - you could run the Hek, its like the go to weapon everyone recommends new players to use, u should mod it a bit too especially with its multishot syndicate mod i think. However, now it's just a bit redundant. On May 15, 2014 · This is probably the purest fix that could be made. Explanation: Hits that both headshot and get a critical hit are granted an extra 2. Turn thrown weapons into mini status primers for Condition Overload builds and the like. The Laetum is the undisputed king of secondary weapons in Warframe, combining versatility, raw power, and the unique mechanics of Incarnon weapons. With outstanding performance for a MR8 weapon, the Acceltra should be obtained at all costs by any player, no matter if new or more experienced, as it is an amazing weapon and really fun+safe to use, a more balanced approach to AoE weapons, we could say. Jan 15, 2017 · I posted a topic about self-damage in General Discussion months ago , and I got lots of peoples' opinions and ideas . First to compose the list, the Acceltra is one of the few primary explosive weapons of the Tenno arsenal. The only reason they aren't anymore is because 1)the ammo nerf and 2) the release of new, OP, powecreeped weapons. I have read that Firestorm no longer works (or no longer works properly) since the rework last update, but have not tested it extensively. Dec 10, 2024 · Warframe offers unparalleled freedom in how players approach combat, whether it’s dual-wielding melee weapons, sniping from afar, or wielding devastating launchers. It feels bad to roll an otherwise great riven that is made useless because one stat is PT. I really hope DE will expand on the explosive weapons arsenal in the future, because as of now we only really have the ogris, and bows kinda. The Lenz is a Corpus bow with several unique mechanics. Mar 14, 2016 · Since U18. - Sargas Ruk is immune to explosive weaponry, melee and Warframe skills. Feb 7, 2015 · Explosive weapons used to be ubiquitous. I am touching on just a fraction of the weapons in the game. But to be fair the old weapons can be even better than u remember with the newer mods and companion bond mods like tenacious bond. Good crit, good control, good status, fast firing for up close and reliable at range. While it can be installed on any rifle weapon, Firestorm only has noticeable effects on the following explosive weapons Dec 20, 2024 · Reproduction Rate: 100% Issue: Critical Headshots on explosive weapons are dealing 50% of their intended damage to specific enemies. Why is it ok for scourg May 22, 2024 · Thunderbolt, Concealed Explosives, Entropy Spike I think they deserve rework For example, it goes from fixed damage to mod-scaling damage The amount of damage caused by the explosion should be proportional to the amount of damage caused by the original weapon You can increase the amount of damage. Sep 1, 2015 · My proposition is - enemies killed with a direct hit from explosive weapon (or maybe in a small radius, 1 or 2 meters from the centre?) should be torn apart. (also dexterity is 360% dmg w/ primary/secondary + 7. Opticor has a medium sized blast and very large hitbox around a powerful laser beam. Mar 21, 2015 · DE explained before that this is simply how it works and there's nothing to do about it, which is just a lazy attitude, I mean come on ,you cannot deny the fact that giving explosive weapons the sniper ammo pool is a lazy band-aid solution to the unlimited ammo problem. With a lot of multishot and a bit of spread any explosive weapon is technically an "explosive shotgun" The Kuva Bramma is a massive Kuva bow, firing arrows that produce a large Blast explosion on impact while also depositing cluster bombs, and is able to detonate mid-flight with Alternate Fire, but suffers from small ammo capacity. Shots explode in a 8. I think in those kind of weapon change punch through to explosive range will be a nice solution. your insatiable hunger has been dealt with at last. Yeah the explosive weapon meta is just the next thing that happened in a long list of "easy full room clear" metas. as for how Penta fires, "Primary fire" to shoot the nade, "secondary fire" to detonate. Launchers are explosive weapons that emphasize raw firepower, allowing Tenno to obliterate groups of enemies and deal massive damage to high-level foes, including Nov 17, 2019 · Of course it does. time for you all to go on an Orokin Diet. Probably better off putting Firestorm on it if you are really concerned about hitting more enemies. 0 i think issue is: Made FX improvements to Blast proc explosions. I think explosive weapons need to have their reward upped if their risk is to stay the same. Most weapons can be obtained by Explosion damage is generally used on AoE weapons (such as the Ogris and the impact damage for the Torid). With the high status chance, It means that if I have to step out of cover to take down a bombard(or since I'm usually Frost, shooting through my cover), he w Jan 18, 2018 · With the current self-damage model, using the majority of explosive weapons in Warframe is the equivalent of running up to your enemies and shouting "Allahu Ackbar!" This idea I proposed was meant to make explosive weapons remain dangerous to their users while not seeming like they're actively plotting against them. Sep 4, 2020 · These are NOT sources for status immunity in general but ONLY for AoE weapons usage. When an Impact proc occurs, the enemy will flinch and recoil backwards. View Mobile Site See full list on gamersdecide. Sourced from the official drop table repository. Thunderbolt is a mod that gives arrows fired from primary bows a chance of exploding on impact of a surface or an enemy. For melee the obvious downside must be the lack of utility at range. Apr 19, 2013 · The developers would propably have to fix the damage of the explosive weapons atleast once or twice before hitting a good balance between shotguns and sniper rifles. without this functionality the weapon might as well Aug 13, 2022 · Explosive resistant enemies is nice but most enemies will have to have the resistance type to effecfively make explosive weapons as useful as non explosives. Blast Damage Weapons Category page. 50 falloff damage was WAY MORE than enough, too much already, if i must say, and i strongly suggest you to review this again, this is way overkill. 3 meter radius on impact with a surface or enemy, then splits into 3 Mar 27, 2020 · It's simply not fun, and when you can just ditch the weapon and go back to the same old reliable weapons (i. Weapons with explosive/radial damage are unable to benefit Sep 15, 2017 · Hi! This post is about my opinion of some explosive weapon's damage in warframe. it has multiple procs per explosion and it has a high damage explosion and headshot attractor on it's throw. There's no place for self-damage in fast-paced diablo-esque games like that, it makes zero sense, it's inconsistent (concealed explosives shuriken does self-damage, but arca plasmor projectile shot at a wall point-blank does not? Jan 9, 2020 · My favorite weapon to pair this with is a high-burst weapon with lots of Slash potential (Nagantaka, Tigris or a Hunter Munitions Cernos Prime). Warframe's first community-powered tier list, just click to cast your vote! Jun 27, 2015 · Shaped Charge: reduces damage to self from explosive weapons (fairly self explanatory) and Proximity detonators: Automatically detonates projectile when within X meters of an enemy this effects weapons by: -had many occasions with the tonkor where i have lobbed a few around a corner at an incomin Aug 3, 2019 · The problem with explosive weapons isn't just that their self-damage is horrendously inappropriate for a game like Warframe, but that many among them actually have absolutely mediocre damage output, like the Ogris, Castanas or Kulstar, and so end up being better at killing the player than killing enemies. Many of those may or may not count as explosive weapons by your standards, hence my original statement. I would propose that explosive weapons negate armor entirely. imo explosion radius should be removed or like i said added as alt fire. This results in critical headshots on the affected weapons dealing 50% of their intended damage, which significantly lowers overall DPS. this means that pinpoint accuracy will be needed. Edit Edit source History Talk (0) Blast WARFRAME Wiki is a FANDOM Games Community. Without it, the explosion wouldn't do much damage to the surrounding area. as for allowing Tonkor and other launchers the ability to detonate whenever, i think this could give them too much power. - Vay Hek in his flying form cant be hurt with Warframe Skills and only hardly melee'd. Sentinels also have a single weapon that is leveled up independently called Robotic weapons. It could be just a skin for launchers at worst, like a new Protokol Launcher kinda thing, but I'd really like it if we could use it as an alternative to the Tonkor and Ogris. Dec 7, 2024 · The Ocucor’s mix of power, utility, and style cements its place as one of the best secondary weapons in Warframe, perfect for Tenno seeking a combination of precision and chaos. In-game Description Punch Through is a mechanic that allows weapons to shoot through a set distance of material, whether this material is cover, objects or enemies. Jun 22, 2018 · I have no idea how long the bug has been in the game but i'm sure it's not an intended mechanic. About melees - like 2/3 of all are good imo. Oct 31, 2017 · It's not wholly unrealistic (a real world frag grenade's lethal radius is quite large compared to the visual effect), but seriously, this is a game about super-powered space ninjas; we already left reality at the door (while on the subject of super-powered space ninjas, being able to one-shot yourself with a lot of the explosive weapons by Apr 28, 2020 · for some reason punch through is not working at all, at least with cyanex and akarius and probably every other explosive secondary weapon, in the wiki it says that punch through will remove the homing effect { and should remove the aoe as well ) but still hit the target behind like normal project Mar 14, 2019 · The problem with explosive weapons is that self-damage weapons are not a good match for a fast-paced close-quarters game, doubly so when the weapon instantly kills you if you so much as wing yourself with it, outside of the most ludicrously durable Warframes stacking defensive bonuses. The way I see it, direct hit from Tonkor should result in a cloud of red mist and body parts flying in various directions. The colors become more saturated and the game looks better overall when CC is on but as soon as you get into combat Jan 3, 2025 · Warframe Primary Weapon Tier List 2025 - Best Weapons Ranked. Apr 15, 2021 · Explosives weapons are kinda S#&$ actually in steel path (except for corpus and infected who don't have a lot of armor) you need a very very good explosive weapon to make damage there. ). 5 almost all Explosive weapons have a new explosion effects. The Sepulcrum is a rather hard hitting hybrid crit/status semi-auto pistol with a huge mag (pretty much the Warframe version of the Bolter from Warhammer 40K). It can be used on the following weapons: Despair Fusilai Hikou ( Prime) Kunai ( MK1) Spira ( Prime) Sourced from the official drop table repository. Weapons are used by Warframes, Archwings, Sentinels, and enemies to cause damage. May 26, 2023 · Its all relative man. the same reduced pool of viable weapons), why wouldn't you? I also have a sneaking suspicion this was half knee-jerk reaction to the Bramma, which is a shame if so. e. And yet most of the weapons I see people use in game are Aoe weapons. REWARD / PRO High Damage AOE Damage Apr 15, 2021 · Carrying overwhelming power must come at a price. Explosive weapons should be a High Damage/High Risk weapon which requires players to properly position and plan the moment to use them, not the stupid shoot at your feed braindead gameplay style people have been doing for a wile now. The Trumna caught my eye because it gave out a Doom feel. And before they put in Vauban, Ogris, and Torid, I was a backer of the grenade pistol idea. Firestorm is a rifle mod that increases the blast radius of weapons with radial attacks. The very core design aka melee weapon with explosives and self stagger is bad, but the overall design, that means this badly designed weapon + the workaround added together is not a bad design anymore because it works very nicely. Other Explosive weapons should all cap out at 200 self-damage. It doesn't have the VERY limiting factors other explosive weapons suffer from while having additional massive damage (and range) advantages over them on top of it. There are three main weapon types used by Warframes: Primary, Secondary, and Melee weapons. Nov 9, 2024 · The "root fault" is that the game has RPG elements that incentivize "maximum deaths per second" over all other considerations. Its status effect causes enemies to detonate an area of effect. You get 120 charges at Max charge, so that's a conversion ratio of 1:40 The Incarnon mode turns it more or less into a Fire projectile machine gun, each projectile can bounce one time but doesn't possess AoE, it will attempt to bounce to an enemy but the projectiles have a habit of missing. The fact that it does damage to yourself is more than enough compensation for the weapons power. Warframe at its core remains a horde shooter, so any weapon or skill that allows you to clear the entire area in a short amount of time will be the meta, since it will make the grind faster. Dec 20, 2024 · Weapons with explosive/radial damage are unable to benefit from this multiplier on some enemies, even when the direct damage both headshots and gets a critical hit. People will and always will complain when their favourite overpowered weapon gets balanced or made underpowered. 7 this change was made (Removed Combo Hit Multiplier with Glaive's hit damage. The suggested rework would allow the projectiles to be consistent with how PT is seen in the game but also allow for explosive weapons to perform correctly. this is what allows you to lob out up to 5 nades at once to set up a killzone. The explosion deals 250 Blast damage to the target, as well as to nearby enemies within 10 meters of the blast. You can deal a normal hit explosion Aug 20, 2024 · I understand that it isn't the main strength of the weapon. In game, it is a fully automatic primary rifle with innate heat and splash. Atlas's Rumbled Augment) but you can't use weapons then it's not listed. I still insist in using the main fire mode, as i prefer either non-explosive weapons or weapons with little AoE in them. Nov 30, 2016 · The Tonkor should do 50 self-damage to retain the Mario-stomping gimmick. especially you Dec 16, 2024 · Honestly, yeah I'd like to have the RPG from 99 as a weapon, but not with the stats that it has in the assassinate. ? "Things that go boom" wouldn't apply to some AoE weapons like the Ignis. These are: Firestorm Fulmination Oct 26, 2015 · So, though normally it gives weapons that already explode a bigger explosion, in the case of Ignis I would describe it more as giving an explosive effect to a weapon that does not usually have one. Make the explosive primaries use sniper ammo like the Miter. Oct 15, 2015 · Tonkor is the launcher your talking about. It makes no sense for the shell itself to punch through enemy body. I know that they look very nice but as Tonkor user i have to say that there is something missing. Only explosive damage will use the Combo Multiplier. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Jul 17, 2017 · Reason 3: Self damage makes the explosive weapons different than the others weapons in the game. Dec 7, 2024 · This breech-loaded grenade launcher delivers massive area-of-effect damage with impressive efficiency. Nov 15, 2019 · In today's hotfix 26. ) Concealed Explosives is a mod that gives certain thrown secondary weapons a chance of exploding on impact of a surface or an enemy. But there are still Manny Good weapon out there not explosive but rather be single target. Jun 13, 2018 · Rather the mods are intended to help weapons that are not favored in horde situations but fail to add the utility they are intended to achieve in higher levels whereas many other weapons have options in both higher damage and better utilities. Astilla is probably the closest to what you want but I'm assuming you probably want a heavy projectile spread which you're not really getting with Astilla. Explosives still do ridiculous damage in AOE, but because they can kill the user people just take their Synoid Gammacore/Boltor Prime instead. Machine gun and rifles are not so good anymore or what? Jul 31, 2017 · Scourge is overpowered compared to other weapons in it's category and firestyle. Update 35: Whispers in the Walls; Update 34: Abyss of Dagath; Update 33: The Duviri Paradox Aug 26, 2016 · Im talking about the exposive weapons like the Ogris, Pox, Penta, Torid, Castanas , Talons i just dont see any people using them, i for one dont use them because of the ammo pool. . Apr 27, 2022 · Removing it and adding Stagger/Knockback was a very poor decision by DE. Depending on how far May 26, 2024 · Can we have the ammo nerf to explosive weapon reverted, I play with bramma solo killing 4 to 5 enemies and still I’ll be out of ammo the same goes for zarr. What the HELL?! I seriously hope you'll change that. You might think it crazy to bring a knife to a gunfight, but when you’re a high-tech space ninja from an ancient civilization, crazy is just what you need. It causes a miniature explosion inflicting 30% of base damage after 1. Cannot fire unless fully charged. 8. Without uniform AOE, these utilit Feb 5, 2015 · As most players would now know that the Explosive weapons and the Bow weapons have a small problem, in which equipping both an Explosive weapon and a Bow would result in the Bow having 30 ammo (or somewhere along the lines of < 72 at the start), which makes bringing them both a bit of a (or at a large) disadvantage. Excess ammo picked up for other weapons will be converted into charges for the Lenz. 0. So other than improving the throwing weapons because they aren't too terrible, change the mod a bit maybe. Jan 3, 2015 · Akmagnus are my choice too. The explosion deals 250 Blast damage to the target, as well as to Phantasma alt fire is devastating. I think we all can agree on that. - its impossible to kill Lephantis with melee or most Warframe skills. Apr 27, 2013 · not sure if its in the wrong section but seriously, what if there was a timed sticky explosive primary weapon like the grineer use that was available in the Warframe arsenal via bp/platinum? Apr 15, 2021 · Really, at this point I feel like this whole recurring debate has been framed wrong from the start: on one hand, your desire for self-damage to return, for there to be some sort of player punishment mechanic in the game, and for explosive weapons to be balanced are all valid, even if trying to reimpose a near-universally despised mechanic upon Mar 30, 2018 · CC (Color Correction) is a graphical setting that makes warframe look beautiful but still people with high end graphics cards that are more than capable of CC prefer not to use it. Warning, safety-protocols do not exist on this prototype. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Oh and does explosive weapons work well with argon scope? #11 < > Jan 27, 2023 · Want my glyph ?https://www. It is a fair point that with other Frames explosive weapons are unviable. com/promocode?code=MCGAMERCZSecond Channelhttps://www. See Module:DropTables/data to edit on the wiki. May 27, 2020 · Break barrels and containers and clear a room with minor effort gives you a couple choices like : My favorite grab a melee full range like primed reach +3 range plus riven with +3 range u will get like around 9 range melee then u can just heavy atk slam the ground by just jumping and then pressing middle mouse button on center of the room and every container explodes easy as that. Nov 7, 2024 · S-Tier: This tier includes the absolute best weapons in Warframe. But that's the Bramma. I just stick to crit and damage on mine. The farther away from the point of impact, the more falloff will occur from listed damage values. Aug 28, 2021 · The Trumna is an Orokin-era weapon made by the Entrati. Instead, I suggest that the explosion be able to trigger status effects based on the weapon's damage types and status chance. The most efficient tools of destruction that do very well in nearly every imaginable situation. warframe. May 8, 2022 · Also, I think that the meta of AoE damage can be evened out with some changes to how the damage affects enemies with overshields, explosive damage should be greatly reduced specifically for damage to overshields on special enemy types like Eximus units to encourage players to need weapons that deal with enemies with overshields. I like the Vasto as well, but in the end I actually like the impact bias on the magnus. The status effect of Blast damage is Detonate. or alternatively the flux rifle is pretty damn good once you reach mr 6. Kuva Bramma was nerfed June 2020. Jan 31, 2020 · Self-damage in Warframe is a design mistake DE is too stubborn to admit, that's it. So, if a source provides status immunity (ex. That works just fine for riven challenges that need headshots if I'm not using a hitscan weapon. Trumna is essentially a heavy weapon and AMAZING with boosted fire rate. On maximum 10 stacks or when Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage. Just work out what role you want each of the explosive weapons to fill in the game and adjust the physics to meet that role. Jul 6, 2024 · Run dexterity for primary, even poorly built melees w/ condition overload can get you those first kills to easily cap your damage. The problem M For both primary and secondary weapons - the Incarnon weapons and Lich weapons tend to be most commonly mentioned as a meta picks. Jul 15, 2014 · - Melee, most Warframe powers or explosive weapons dont hurt Captain Vor. May 28, 2022 · Angsrum and kulstar are both kindof explosive shotguns but they're pretty outdated now. It has a built-in ammo mutation to compensate for its rather small ammo pool, and it fires Sep 25, 2021 · Same thing with AoE weapons, especially large drawdowns in FPS began to appear after Nights of Naberus: Update 30. It returned as an offering sold by Nakak (as Operational Supply) in Cetus during the Operation: Plague Star event for 5,000 Credits 5,000 Oct 29, 2015 · if you want the most damaging one, its tonkor for crit or ogris for raw damage, however if you're looking for best explosion inducing explosive gun, either kulstar or angstrum should works, even attica with firebolt or hikou with concealed explosive work too, ogris with combustion beam also made a good explosive gun too. oh Feelstrum and Repenta, how hungry you must feel now. Each pierced target subtracts the value of the remaining Punch Through potential for that projectile. Deals increased damage to Infested Deimos, but reduced on Corpus Amalgam. However, Ospreys, Bosses, and Tenno are immune to the effects of stagger caused by Impact. Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Its just too small you cant go in a exterminate and hope to finish it whit only these, plus you cant have a ogris and Aug 20, 2013 · I'm aware of that. This means precision weapons are more rewarded for skillful usage, leveling the playing field even further! Mar 24, 2022 · Just look at the last batch of weapons released with TNW, they are adding aoe explosions to melee. Make it not as biased to hikou as much. Jul 31, 2023 · At minimum it requires 3 headshots to fully charge. Determines how far projectiles can pass through enemies and objects. It’s just that most old weapons that were good have been out done by the newer AOE weapons or kuva, tenet, Incarnon weapons… and even normal new weapons added. Go to Warframe r/Warframe • I would suggest amprex but is a beam weapon not explosive but you'll need 5-6 forma to make it preform well with a crit build. It makes you output 15% less dmg (because weapons with self-dmg are OP and overused to be nerfed) and your weapon to kill you with only 1% of the total dmg. I guess i'll have to search something else now, as it feels underwhelming to use due to its interaction Mar 18, 2018 · Explosive weapons used to be great for clearing out a room, or area denial, now we have weapons that do that job much better with 0 risk to the user. (And fire eximus make explosive do really reduced damage. Now there are a couple of mods in the game that increase the blast radius of explosive weapons. I used the Penta, Lenz, Ogris, and all manner of self Mar 8, 2020 · Dear DE, Please could you give 'non-explosive' weapons back their AOE; it doesn't really make much conceptual sense for them to have any noticeable fall-off, let alone 90% and this new mechanic is very damaging to AOE utility weapons, like the POX, or the Torrid. Weapons can be leveled up for more mod capacity to apply more mods and increase capability. Jan 20, 2014 · is there any sort of known bug? sometimes explosive weapons do full damage, sometimes only a tiny little bit Jan 17, 2022 · Explosive weapons are a great thing to have in warframe, but I do understand where DE and players who dislike the spam of them are coming from, so I decided to try and make a middle ground by making a special weapon's category that balances out power with limited usage. Unlike the area blasts of Aug 28, 2021 · Melee weapons are one of the 3 main weapon types in Warframe (the other two being primary and secondary weapons). Lenz, Zarr, Kulstar and Tonkor are good, and IMO having self-damage on those is okay. 0x damage multiplier. May 20, 2022 · I don't really care about them being damage secondary weapons since we have others that fulfil that role. These are just personal opinions and ideas mostly, but I find that weapons like Ogris or Penta doesn't get too much use in my arsenal anymore. For the weapon, see Fulmin. Sep 4, 2020 · I don't see them doing anything about it since it's an AOE weapon and both primary and secondary fire explosive rounds and punch through is really not meant to be put on explosive weapons. . Don't ruin a whole weapon category, because of one outlier. Apr 15, 2022 · Guns like Astilla should have an alt fire that is an explosive. for AN EXPLOSIVE WEAPON. This is only intended to make explosive weapons compatible with PT, not to buff them. Basically regardless of weapon damage there is no visual difference between explosion cloud. youtube. Javlok just has the old explosions, and only a high damage explosion on it's throw. Ogris Penta Thunderbolt adds a chance to make an arrow explode, adding an additional 250 damage Jul 11, 2017 · At present punch through works stupid on explosive weapons, As we know this kind of weapon has an max innate punch through in explosive range. The reason I think this would be cool is it would kind of give the players the sense they can use the environment as a weapon, and I never use explosive barrels because more often then not, I am the one standing next to it. It is because these weapons are top-tier in damage, reliability, and utility and will usually boast unique features such as Incarnon modes or scaling mechanics that will make them incredibly powerful throughout late-game and high Sep 20, 2018 · Explosives are known for being largely terrible at doing their job, despite being infamous for their lethal self-damage, and despite the calls from a select few players here that explosive weapons would be overpowered without self-damage, the reality of the situation is that most explosive weapons are terrible. This damage type does AoE damage based on where the target was in proximity to the impact. Zarr has explosions on explosions. Jun 6, 2019 · Warframe. I'd label the Ogris a Rocklet launcher than a full blown rocket launcher. So most of the meta these days are pretty simple, you get an Aoe nuking weapon jump in a room and poof enemies disappear. Allegedly 2020-2021 melee was 'meta' even though explosive weapons were already instantly spawn killing enemies. oh, explosive weaps, how you've been so greedy with ammo. Galvanized mods, Acanes, and Melee nerfs were in July 2021. com Blast Damage is one of the six secondary elemental damage types, composed of Heat and Cold elements. In this topic I want to talk specifically about damage falloff. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, and Nintendo Switch. All amalgam mods give an effect outside of their weapon the daikyu amalgam gives life-steal on nikanas, the argonak one gives armor strip on daggers, serrarion and barrel diffusion affect sprint speed and rolling speed, the furax one gives explosion radius. It fires the same kind of explosive shot as the Trumna and Mausolon, and the secondary fire mode is a much better version of the Tenet Diplos’ lock-on gimmick. The bug causes you to skip your bleedout phase in squads when you kill yourself with explosive weapons. Anyway, I'd say that if you count the Torid, it is easily the best weapon in the game, especially if you mod it so it stun locks enemies with blast procs. Oct 9, 2019 · Indeed. Aug 8, 2022 · When ever melee gets mentioned in relation to explosive weapon domination it feels like people had their memory altered. Fulmination was first acquired from Ergo Glast in a Tenno relay for 75 Animo Beacons during the Operation: Ambulas Reborn event. It makes sense, AND it puts explosive weapons in line. Nov 2, 2012 · Stagger, also known as Interrupt, is a Status Effect that causes enemies to flinch and recoil. Oct 16, 2013 · hello! i'm that crazy guy! anyway, simple enough question, phobos has been around for a while now, and with it, the jetpacking hellions. Best Warframe guides and articles, provided by SkyCoach Boosting Services: 24 / 7 Support, Cheap Prices, and 100% Safety Guaranteed. Combine with a strength-focused Wisp for extra fun results. Jun 24, 2015 · The biggest con of all explosive weapons are the fact that once max modded, you can easily kill yourself i say. Most games do self-damage for explosives, but it didn't work out for warframe so they had to go with stagger instead. The total amount of material that a weapon's bullet, beam or Nov 24, 2019 · So the reason to use concealed explosives is to spread damage more, and when it comes to thrown weapons like it's meant for they don't have high damage and more rely on head shots or in the case of Hikou so many procs it overwhelms the target. *i use Akarius Apr 1, 2018 · Tonkor can give you a bit of experience in using explosive weapons (plus it's a mortar, despite its nerfs it's still a ton of fun) so come MR12 you'll have an easier time using the Secura Penta like a boss. Additionally the explosion FX for Concealed Explosives and Thunderbolt have been updated. Kuva Bramma, Kuva Zarr, and Tenet Envoy for all of your explosive needs. Once you kill five enemies with it, you can release a chaotic explosive bouncing grenade with its alternate fire, sending enemies flying across the map. Dec 23, 2022 · Tl;dr: Give single-target weapons that currently have no way of dealing with crowds unless modded for, innate 1. Then the question arises about explosive sidearms. This is a step backwards as this previously lackluster weapon type felt new and refreshing as throwing your thrown weapon actually felt rewarding once you raised your combo multiplier. The Verdilac has a combo that launches explosive projectiles dealing 300%, 200% and 500% damage. Feb 7, 2015 · The first of those weapons is the heat and flames -- those are a result of the chemical reaction which caused the projectile to explode in the first place. I might be wrong about things, if so, please do correct me. 5m (minimum) body punch through, to at least keep up with current powerful weapons like the Tenet Arca Plasmor, Phantasma, Kuva Zarr and so on. That is enough to discourage point blank blasting, but also stops you from accidentally one-shotting yourself. ) I've had some instances where basic crewmen tanked a shot from my Ogris at level 60 and anything stronger than a crewman like a Tech or Fusion Mo it's not a bug. Just the direct impact projectile part of the attack. When you say AoE, do you mean explosive weapons like the Lenz, Kuva Bramma, Tonkor, etc. xD Dec 27, 2024 · A few years back, many explosive and area-effect weapons had their ammo totals either changed or completely obliterated: The Kuva Zarr only being able to hold 10 shotgun shells is insane, as the foremost example. Warframe Primary Weapon Tier List. At the time this was somewhat reasonable, as Chinese plat-farming Wukong sweatlords Sep 19, 2017 · Half of the explosives in this game doesn't do enough damage to deserve self-damage. Fulmination is a secondary weapon mod that increases the blast radius of weapons with radial attacks. You canot kill yourself with Tonkor easily. Weapons that deserve such a buff are weap Mar 16, 2020 · Enemy shield gating has made some explosive weapons pretty bad (mainley the slow firing and low bullet velocity/drop ones like Ogris, Tonkor and Lenz. Boasting one of the best ammo economies among non-regenerating AoE weapons, the Tonkor allows players to fire up to 30 grenades before exhausting their reserves—far more than most explosive weapons, which are often limited to two reloads. The explosion inflicts self-stagger. its a glass shotgun. the nerf was justified when it happened, however now we have really strong weapons like incarnons which doesn’t need ammo most of the times and outperforming most of the weapons, a Aug 15, 2019 · I personally wish that hitting yourself with an explosive weapon would just do a max of 20% of your HP and then ragdoll you for a second or two, as opposed to outright instakilling you. Referral Program upon gaining 15 Recruits Potential reward from a Hive Sabotage cache. Reply: Being explosive weapons with graphics of an explosive weapon, already makes them different compared to other weapons, the munition of the explosive weapons are as different as a dread arrow and a marelok bullet. Would be fine to have the explosives scale off of weapon damage. com/channel/UCiiumCSIzTvyyarRTSwow-gRecruiting Ninjas! Sign In addition to this addition, the negate percept of Wyrm also protects from self knockdowns, along with laser bariers, sensor door magnetic procs, ancient/scorpion hooks, slow from explosive barrels and radiation clouds in sorties Jun 19, 2013 · Obviously the distance you could throw the barrel would be very minimal. To this end explosive weapons are judged purely on how much damage they put out In normal games like Doom, explosive weapons are context-dependent like every other weapon -- are we in close quarters? How many enemies? Jun 15, 2019 · Since pretty much every explosives oneshot you, it should oneshot almost every enemies too, or should have extreme range (20m or more). You could also do this with Melee Heavy Attacks that force Slash procs to essentially one-shot a wide radius of enemies. This weapon deals primarily Blast damage. Nov 2, 2018 · Plus i now have over 9 extra weapon slots from deleted explosive weapons so its a win win for me for free extra weapon slots and no more explosive weapon suicides. This Wiki page has all the equipment you can unlock listed in Mastery Rank order, which might help for finding the early MR weapons you had in mind. The second weapon is the shrapnel of the projectile. Warframe Guides and Articles. 5 melee combo duration for 20s stacks w/decay) so for primary you don’t have the ‘rev’ up any kills, it’s kill with melee and primary is ready to go, run secondary encumber on secondary for priming, prime Apr 23, 2014 · I'm currently using the Penta and Stug, both are weapons that use explosive effects for damage, and i noticed that i cannot destroy arc traps before they are activated with either of these weapons. Such is the way of life. Jan 25, 2024 · Because its bonuses would be massive on weapons that don't have a radial damage profile, it's necessary that it can only be equipped to ones that have one Internal Propellant +5 punch through +300% ammo pickup weapon loses its radial attack. There are also some more guns like Epitaph, Cedo, Trumna, Kompressa, Nataruk, Phantasma Prime, Fulmin Prime, Knell Prime, Sporelacer and Catchmoon secondaries. The shrapnel is what makes the explosive really dangerous. Mar 23, 2014 · You also have to take into consideration the power of the weapons you are suggesting getting friendly fire added to they all can easily with nothing more than a catalyst one shot literally every warframe in the game (Excluding blessing). they are supposed to go boom. The damage of the radial attack is added to the projectile May 29, 2023 · Some Warframes can passively resist staggers and knockdown from explosive weapons, such as: Atlas (grounded passive), Titania (Spellbind), Grendel (Hearty Nourishment), Voruna (2nd passive), Nezha (Warding Halo), Oberon (Hallowed Ground) Rhino (Iron Skin), Lavos (passive) and I believe Nekros/Nidus/Trinity if they are linked to another unit. If its just a few it wont matter, easy to just melee attack the few enemies and get back to blowing the map up. Actually with the Penta i Category for all Secondary Weapons. The Bramma needs a massive nerf. Try the trumna, after 5 kills with primary (has small Aoe but the important is what comes next) You can fire the alt shot that that fires an explosivae projectile that bounce several times, the more multi the more boom, its a bit annoying to get tho cause requires the rarest material from Deimos. EXPLOSIVE. Frames Atlas - Passive Rhino - Iron Skin Nezha - Warding Halo Nezha - Fire Walker (When stand Mar 4, 2020 · The problem with warframe just like most other games is that instead of treating each weapon or mechanic like it's own thing they just try to neatly package it all together rather it works or not. Explosives aren't cheap, and should be scarce. Approximately , 60~70% people think self-damage should be reduced or removed , while roughly 40% people think explosive weapons should do full / modded damage . The explosive effect of either of these weapons does not register at all. ES-Flinter Posted August 15, 2019 Oct 14, 2013 · I have always preferred explosives / indirect weapons to any sort of ballistic weaponry, and I'm feeling like I'm drowning in assault rifles at this point. What would be even cooler is if it was a Archwing deployable weapon like a massive underslung/overshoulder rocket launcher that'd have different firing modes like: direct fire, heat seeking, laser guided, and scatter barrage. All weapons with a radial area of effect can cause Tenno to stagger if the user is caught in the resulting explosion. i was wondering if de has any plans to implement their weapon (a rapid fire rocket launcher with smaller aoe and less damage than the ogris) as a weapon for ten Mar 2, 2020 · They are explosive weapons. Because while tonkor was great for pointblank shooting it was also still great for shooting at range. if you shoot over the head of an enemy and detonate it midair Weapons you remember as being good are still good. ursqvxned lpitle wlyh lfp gompk gvhbchd zidr lahzjln ztrb cdxnu