Xcode 15 vs 14 reddit. Apple silicon is mandatory in my opinion.
Xcode 15 vs 14 reddit Especially the 15" a dirt cheap, which is good for your budget versus good enough performance to learn. I've installed XCode 15. It would mostly get used for XCode, Photoshop, and audio. Unless someone donates Macs for you, you need to tell the school that you've NEVER been able to run the development tool for iOS (Xcode) on Windows, the Macs REQUIRE at least 8 GB and even then it will be slow and you need at least 60 GB of free drive space to download and install Xcode and still run a build. You should be able to run both. the current M2 Macbook Air, or are we thinking any battery life gains will be somewhat negligible? I just purchased a 13” M2 MBA and I’m trying to decide whether to return it and hold off until M3. 1 is in release candidate status, might be worth giving it a try. On Xcode cloud our builds take 20-30 min. Got it 2 days ago and am loving it! I know that Xcode is supposed to be buggy IDE, and I know that using a beta version of supposedly buggy IDE will only lead to even more terrible experience, but has anyone tried Xcode 15 beta? Both IDE and my apps started freezing randomly, views look out of place, some not even visible, tint color is bugged as well. What is the optimal hardware for optimal buildspeed and xcode previews? Work projects are not as demanding as Xcode. VSCode is much lighter and available on every platform, it also syncs your plugins and settings when using multiple computers. I often run Sketch and browser with many tabs in addition to Xcode, and I have returned 8 GB version and got 16 GB. It's just like visual studio XCode is nothing like Visual Studio. Xcode 14 also supports the development of DriverKit drivers for iPadOS. Xcode 14 requires Monterey) A subreddit to discuss, share articles, code samples, open source projects and anything else related to iOS, macOS, watchOS, tvOS, or visionOS development. So you can use AppCode only if: you already have AppCode you can work in Xcode 14. I think we're going to have to download the 15 beta to Pro and go back to 14 to get Reality Composer. Yeah, I was surprised to see that Reality Composer / Pro was no longer available in Xcode 15. app which is version installed The rest of us are just fine with Xcode 15. Hi I just set up the new macbook, it seems that in order to have homebrew working, I had to install Xcode and download the tool command line tool. I even installed Xcode 14. Like just in editor mode. You must currently use an Apple Silicon (M1/M2) Mac in order to compile for visionOS. Yes. So im still using iphone 14 with ios 16 as primary simulator. 24 GB is fine. I love the portability but Chrome taxes it tremendously and I’d love a brighter screen. XCode Dark Theme for VS Code? (or any bold themes like it) 15 new plugins, neogit, neo-tree I’ve had the 14 plus and the 15 plus. A bit confused on M2 Pro vs M2 Air for 13 inch, 24 GB, 512 GB SSD. So your only real option would be to try and get rid of any recent Xamarin updates you've installed and stop installing updates period. You can deploy and run your app in dev mode on your iPhone iOS. 2 (iOS16). Now having said all of that my advice to you is to forego Xamarin and use Xcode/Swift. We compiled a default project and uplaoded it with bitcode turned off and our app still gets rejected for having bitcode. I did not realize that this was going to prevent me from publishing a new version of an app I have on the app store. And they'll probably get support for another couple of years in Xcode (many of them won't be supported in the upcoming version of macOS, which will probably be required to run What dictates this is the version of Xamarin iOS you install. Discussions, articles and news about the C++ programming language or programming in… Whenever you encounter a build problem, you will never know whether it is a config problem or an Xcode bug. 4, and Xcode 14 enables us to use a single target that can supports multiple platforms and conditionally include dependencies, code, resources, and build settings for specific platforms. Reply reply Appropriate-Act-4180 XCode vs Swift Playgrounds I know I'll get a lot of flack for making this comment but I prefer the interface made for Swift Playground's app editor instead of XCode. Never used Xcode, though. 4. I recall visionOS on Xcode 15. Find the best posts and communities about Xcode on Reddit. ) I updated Xcode to version 14. Updating the OS or Xcode often means deleting things first. 0 Beta 2 with XCodes. I'm kind of stuck now as I can't install Xcode 14 on Sonoma and using another Mac, or worse yet, wiping this one so I can reinstall Ventura, are not options that I want to consider. diagnosticd, SpringBoard taking the most of my CPU and MacBook starts to overheat and throttle. 4, tvOS 17. Though the ios 17 simulator is painfully slow, both on iphone 14 and 15. 7. 0 and Sonoma 14. 3 (Requires macOS Sonoma 14 or later) Includes Swift 5. com and 31 MB/s download from speedtest. 281K subscribers in the cpp community. There will be a few months where older versions of Xcode on Monterey will be supported. I want to build an app that is similar to reddit and launch it onto the iOS App Store first and then the Google play store. I was in the exact same boat as you about two weeks ago, and was tired of 2x delays on my M1 Max order w/ 32 GB. Business, Economics, and Finance. 0), we got quite a few issues of code being inconsistent in how it renders the UI between iOS 14 and 15. Just wanted to ask this communitys opinions on expo vs Android Studio and Xcode. Oct 30, 2024 · With 14-core CPU, 24 GB RAM, and 1TB SSD, it costs $1,799. Annoying level 10/10 - Xcode freezes and crashes. 0. That’s very tiring to manage between versions AND to explain to others but it’s part of the job. Xcode 15 works mostly fine on my 0. I want to use SwiftData but don't want to update to Sonoma unless I must. As a result, it's slowly starting to show its age. I did have a similar issue with the simulators disappearing a couple versions back and reported it on youtrack, the fix was to delete all . Please note, starting April 2023, all iOS and iPadOS apps submitted to the App Store must be built with Xcode 14. 1 and have been met with many issues. I’m also a student so on really tight budget. For Rider, it would work with both of them. Probably mostly because I’ve worked with it since uh. I’m trying a fix right now by just removing xcode 15 and all of its files and then reinstalling the old 14. Get at minimum any M2 Pro based Mac especially if you want to this professionally. Monitor wise. It really depends. I restarted xcode, my machine, and even tried pulling a fresh copy of the project from github. 10 votes, 15 comments. It does not work with Xcode 15. Can I delete the xcode. What are the temperature differences and will Xcode long hour coding + simulator and a few Chrome tabs make the mac book temperature high? Xcode on the other hand, is way faster than appcode. it’s a little bit slow, but I’m coding directly on the iPad itself now in assembly, python, and c++. Unfortunately I haven't gotten Xcode 15 to work properly on my Mac, but Xcode 14 is running fine. I was wondering if you should be using React Native or Swift and Xcode. Z. Xcode usually shows a warning saying "Update to recommended settings". 0 (15A240d) the iOS 17 Simulator is very slow when running SpriteKit apps. I get that Swift Playgrounds is meant to be a slimmed down version for those learning but I prefer the bare bone, essentials style to it. I saw a listing for iMac late 2015 i5 16gb RAM 512 gb SSD with Sonoma OS for less than 200 and was considering it. 2K subscribers in the Xcode community. This forced me to also update to Xcode 15 beta. Xcode cloud doesn’t even complete builds with ui tests. 3. Battery life is good on the 14” but amazing on the 16”, but that’s okay. On Xcode 15 release version 15. 1 and it said it was incompatible. This subreddit was started to support WGU students and alumni who have started or completed either the BS in Software Engineering or the BS in Software Development, but we'd like it to be a resource and community for anyone who is taking, has taken, or is planning on taking software courses at WGU. Also, if you can avoid it, never ever install Xcode via the App Store. Now installs via Xcode take on average 250% more time. 2 and Xcode to 15. Edit: Can confirm that re-installing 14 added Reality Composer back and installing the 15 beta added Pro back to my system. Writing a concise documentation about all fix/tricks/warnings/bugs for your team will definitively help. Being stuck on one platform isn't good. like 15 years or so and I know a lot about it’s bits and bolts. It’s unlikely you’ll be doing work for such stretches of time anyways. Hello! So I typically code using Jetbrains Rider since VS sucks for mac. If you use react native can you publish it onto the App Store? I've done research but am still confused. Xcode's git and merging user *experience* (and UI) is a nightmare. For my hardware remarks, nope, 2014 Mac Mini is out. once you know your way around (after like years) it’s a pretty solid tool. Xcode seems to always be at 100% CPU even when doing nothing. Xcode has transparency, uses macOS's acrylic design, and has lots of characters at once. You can use xrun command mentioned in the next section, or you can also use the transport app. maybe i’ve just become desensitized to how shit it is over the years, but i think lots of people say it’s bad due to it’s crazy steep learning curve. However, when I open up the tutorial's provided project and open the canvas I get this error: Cannot preview in this file Active scheme does not build this file Select a scheme that builds a target which contains the current file, or add this file to a target that is built by the current scheme. It has huge CPU usage even when I run a playground with one "print". I am moving back and forth between Xcode 14 and 15 (14 to code and commit. Hey everyone, I am new to building mobile apps. But when I try to open "Settings", the app crashes, but the simulator doesn't crashes. macOS 14. 2), in the Build Settings tab, under Signing, under Code Signing Identity, I have the option to choose between Apple Development, Apple Distribution, iOS Development, and iOS Distribution. But looking back I wish I'd used unity instead. Xcode isn't perfect, and 13 has some annoying autocomplete suggestions that just aren't correct, but overall I much prefer Xcode to Visual Studio and every time I mention that people chime in with "yOu MuSt Be TrOlLiNg" but I'm not. If you download Xcode from the developer site rather than the App Store you can have more than one version installed at the same time. Under Xcode 15 beta, the only options are View Downloads and Release Notes. Though for source control I like the interface Xcode provides, but I use sourcetree anyway. I'm able to run and debug the app on a physical device using this set up. I have had some bug where the app wont build, but it wasent persistent. In contrast, under Xcode 14. I liked Atom, try that Notepad is hardMode: distraction free but no assistance to help you Then I mistakenly updated one of my physical devices to the latest version of iPad OS and I couldn't use Xcode 14. And Swift PieChart is only available on iOS17, but not on Xcode 14. 1 SDK. Willing to buy something used or go with a macincloud type service, but trying to avoid the pain of a Hackintosh. 2. I am thinking to buy Dell XPS 15inch i9 32ram laptop to run Linux. By default that'll give you a C++14 build; click your project on the left, select the 'Build Settings' tab and either scroll around some or just type 'dialect' into the search box in the top right to alter that. First, I had to fix a bunch of outdated pods, but finally, I got the build to succeed. I've used Xcode through 183 and 280, but… 14 vs 16 in any M-class is mostly just a screen size preference. But the comparable difference (15% on an already very fast base) on the Max model actually doesn’t breakeven: for a non noticeable improvements between M3 Pro and Max the maths on the costs just doesn’t make sense. For changing branches xcode freaks out if there are changes in xcworkspace file, so I use terminal instead. My laptop's processor in an Intel i7. I say this because Apple states that Xcode 14. 0 for iPadOS allows a user to build an iOS/iPadOS app and deploy to the store, whereas the MacOS version does not. Right now, im in need of a Mac for Xcode 15 for an iOS app development project. In Xcode (14. 3 and I discovered that I needed to update to MacOS Ventura to even open and use Xcode 14. I do wish the battery life was better on Pro but it is a better value compared to adding storage and memory upgrades to the Air. What Xcode version are you using? I'm on 15. 1 from the Mac App Store". Then opened 100 different tabs in safari, 100 different tabs in chrome across two different windows. The Mac and iPad OS versions of Swift Playgrounds aren't exactly the same. That should be easy enough to test, install Xcode 15 and Xcode 14 side by side and use xcode-select to switch between them. If you're learning however a 2019 15" or 16" MacBook Pro would also do the trick. Using Xcode with a local video tutorial and a few Safari tabs open, I got around 12 or so hours with the M2 Air and a bit less than 10 hours on the 14” Pro. But I discovered that copying both the support files (making a copy of 14. 1 except worse battery life, hopefully it will be fixed with 14. Other than that, not much difference. I'm on Monterey 12. (This is my opinion obviously. I can’t even type a whole function on Xcode on a newly fresh project without getting some input lag and whenever I switch to Safari or run the project I the whole computer freezes for a bit. Xcode is the de facto IDE for MacOS with practically no competition. (M1 Mac mini 16GB RAM)diagnosticd and SpringBoard seem to be hogging the processor. Then I rename the previous, existing Xcode in /Applications to something like Xcode-X. Has anyone successfully implemented text to speech in iOS 17, Xcode 15. Now I always prefer the latest technology but is it true that it is much harder to install third-party libs on 15? Actually I’m having Xcode 14. 5 and renaming to 14. Swift is a general-purpose programming language built using a modern approach to… I'm using Xcode 15. ) takes forever. 1 was supposed to work with Intel processor, at least previously to Xcode 15. As I destroyed my MacBook Pro by accident few days ago. The MSVC compiler is also obviously far ahead in terms of C++20 support than the Clang bundled with XCode. For more information about development setup, refer to Development & Iteration Im running unreal 5. 1 release when Apple made official that an Apple Silicon processor is needed to run visionSDK. 6) and the SDK from a newer Xcode version works. 5 and running Xcode 15. What did you end up going with? I'm comparing the base Mini +32GB RAM vs the refurbished Mac Studio M1 Max. Xcodes goes directly to Apple's website (which you can do yourself), which is much faster than App Store The 14" can support external monitors, more intense GPU tasks and the extra screen real-estate is ver nice coming from someone who uses it as a developer. I always keep an old stable version of Xcode installed just in case. If you don’t want to use both then stick with Xcode. This way, I can always go back. app" , then move it to the usual Application folder, in this way you can have as many XCode versions as needed in the same usual place (I currently have: XCode. My current code is broken. VS Code’s extensions are extremely handy, though, just my opinion. And again 8 GB mac mini is performing same as 16 GB mac mini m2. Its improvements are not high on Apple's priority list. I tried downloading it from the appstore (15. What are the reasons for and against either path? Is there a best practise when it comes to an enterprise development environment? So firstly the limitation is that you can’t run Xcode apps in a simulator on Windows/Linux however there are workarounds: Use some sort of remote access app like TeamViewer, RealVNC or others to remotely access your Mac at home and run Xcode that way. Gaming Embed in stack Xcode 15. Thanks In general more ram helps speed up builds and Xcode generally since it will have to swap less. 11 project. personally I had no problems with 14. Anyways, I was running Maui-check in my terminal and it seems to get hung up on the fact that I don't have Xcode 14. Xcode crashes by doing any of the following: On Organizer ->Select Target -> Press Distribute -> Select Appstore/Tesflight -> Click Distribute/also Click Cancel -> Crash On Organizer ->Select Target -> Press Validate -> Select Target -> Click Validate -> Crash Get the Reddit app Scan this QR code to download the app now. 1 from version 13. Both the tap gesture for speaking Chinese and the button for speaking English didn't work. I was surprised no one mentioned but xcode 15 just wont work. View community ranking In the Top 1% of largest communities on Reddit. There is no download for Xcode 15 beta at your posted link. I looked at this thread for help. Would love to hear from anyone else with better processors. Even GitHub actions own runners take about 7-10 min. Definitely go for the 15. The build speed is annoyingly slow and xcode previews aswell. Probably not related to this issue but it rang a bell so I thought I’d mention it. Since i can't update my 2017 Air to the new osx, i also can't install Xcode 15. UTM can be side loaded, or if you have a Mac you can build it yourself in Xcode. How deep are your pocket. But what you mean is you are "setting up XCode 12. I am on an M1 MacBook Air and find its excellent. So here I am with an updated OS and a (buggy) version of Xcode that I was forced to use. It has less refactoring etc so you might like appcode better on that aspect. Opened a huge excel file a friend sent me 4 times, worth 8 gigs of ram alone! My laptop didn’t even lift an eyebrow. These modules lean heavily on image literals, which I found a work around for them not being in code completion in xcode, but in module 5, I couldn't click to place an image in the array set for the magic 8 ball. Thanks a lot to everyone! 2020 13-inch MacBook Pro M1 16GB MacOS Ventura 13. XCode vs Swift Playgrounds I know I'll get a lot of flack for making this comment but I prefer the interface made for Swift Playground's app editor instead of XCode. Right now, I'm using Xcode 15. Ah - 16” is a beut, but is too heavy for my taste. When it finally does work, you cant sleep or log off otherwise the libraries will have to build again. Im a senior dev and know how to optimize for performance, but this is definetly a hardware issue. in 2024, macincloud is terrible for development. Purchase advice: M2 MacBook Air vs 14 inch MacBook Pro With M1 Max For Web browsing and QuickTime/iMovie video editing upvote · comments r/NYList So that should give you some idea of the sort of life you can get out of a Mac running Xcode, Macs released in 2013 can still use the current version of Xcode in 2022. idea folders in the project and invalidate riders caches. At some point, Xamarin stops supporting older versions of XCode. 13 was much better and it still was not great. It’s a great all-terrain editor, you even have git and with an extension a live server. Annoying. Would second the vs-code extension for most people. Apple posted a 30-second preview video of Xcode on 10. The Xcode version shouldn't matter to Rider, the . net (yes, I used the proper capitalization for Megabits vs MegaBytes), and downloading anything from Apple's servers (new apps, updates, etc. And I can say that Xcode does not scale well at all. I had to create virtual machine with Sonoma , install Xcode 15, then from the main machine with Sequoia but running Xcode 15, ( can be the same done in Xcode 16 this part ) create a provisioning profile, export developer profile from Xcode , export the two certificates I saw on my system keychain access regarding to apple developer. And Xcode 15 seems to have pushed that date up much closer than expected. 4, macOS Sonoma 14. The display also just seems nicer with the higher brightness. Annoying level 7/10 It depends. Of course, on that note, there’s an Xcode 15. Having gone from the same 2019 MacBook Pro you have to the M1 16" and now the M3 14" I can say the speakers only get better, as does the display of course. Xcode’s feature set is much more targeted towards Apple platform development which doesn’t really intersect with Python. So I downloaded Xcode 14. The builds timeout. 3) or expected behavior, but it adds a substantial amount of extra waiting time not to mention untold frustration. Like, I opened an issue with CLion years ago where I had 2 cmake subdirectories with a header / source combination that existed in both subdirectories. VS 2022 is fast, has an amazing debugger and runtime/static analysis tools, and has Clang/LLVM, CMake support, Clang-Format, and Clang-Tidy support built-in. Where's the path forward to any decent support for automated refactoring, code intentions, and generating code from a point of call? Don't touch Xcode. app at this point? Do I absolutely need it for future programming with cpp or python or java? 265 votes, 84 comments. I wrote my game in xcode so that I could say to future employers "I can write native iphone apps" (I'm a web dev during the day). #1 - There are magnitudes more jobs for iOS/Swift than for Xamarin. The 8 GB version lagged for several seconds after almost every app switch once I used more than 8 GB of ram, which I usually did. Sigh. Hopefully this will work, as I can’t remove any files. This only happens with Xcode 15 though. Only 8/256 but Xcode works fine within 8GB while the 256GB just means I can't use it for anything else and my music library, movies library have to stay on another computer. If Apple keeps the pricing of Mac Studio unchanged, an entry-level M4 Max Mac Studio will only cost $200 more. The build times are getting crazy, especially with Xcode 14. It’s extensible and customizable and can be used for pretty much every programming language. Have fun in Android land. Wth. com Apr 22, 2024 · Part 1: What’s new in Xcode 15? Latest version: 15. . I tried back in July and it didn't work. 1 . The rest is filled with everything else. On the other hand, my iPhone 15 Pro works perfectly (even wirelessly). You probably accepted this in Xcode 15, and this doesn't necessarily update the project format. So my assumption that more RAM is needed for better Xcode performance seems incorrect. 4 and iOS 15, although they can both run on an iOS 15 device. Editing code with Xcode involves much more manual typing and copying and pasting. I opened the Flutter project from within Xcode and didn't try to launch the apps using the command line tools. Running unit tests causes a 1-2 minute full Xcode freeze before it starts building. 1 will be the min version to use for app submissions: Starting April 25, 2023, iOS, iPadOS, and watchOS apps submitted to the App Store must be built with Xcode 14. General question about choosing a code editor/IDE for 281 and EECS classes beyond. There is no way to turn this off. Then i tried 12. The runners are SLOOOW. C vs C++ vs Rust vs Ada vs zig, which programming language select. Are image literals being deprecated? Xcode just doesn't have many of the advanced features for editing, refactoring, searching, generating and organizing code that I would expect from a modern IDE, but it's a much more vanilla text editor. 2 to compile for it anymore. The results are quite interesting, a 16 GB mac mini m2 pro vs 32 GB macbook m2 pro, are performing same. Compiling for visionOS currently requires Xcode 15 beta 2. See full list on sarunw. ) All I need is to build and archive the flutter app once every few months so I don't need a powerful machine just something that runs at least XCode 13 (ideally 14 to future proof a bit). But beyond that the UI isn’t as pleasant to use and you’ll likely have to use Xcode anyway for storyboards, xibs, or SwiftUI previews. When I hit the bottleneck on this 128GB machine or come close, I'll get a refurb M2 Ultra MacStudio vs crunch the numbers on using AWS vs. Blazer Hybrid is a lot different than native suggest you do some research…it’s was / is a lot less buggy than native, but There are definitely some downsides, but one of the definitive upsides is you get to use VS Code or JetBrains, which are both awesome, and only occasionally have to open up xcode. Just download the desired XCode version file and uncompress it, then what I do is: rename the app executable to include the version like this: "XCode-14. 3 and Xcode 15. ini we set bShipForBitcode=False and alternatively in project settiongs-->IOS-->bitcode we set it to false. I normally do not upgrade yearly but I couldn’t resist the new upgrades so I sold my 14. It’s noticeably slower than 14 and buggier. When launching JetBrains IDEs or VSCode or Visual Studio, they appear ready for work within a couple of seconds. Right now I'm working on a medium size project but on the latest version of Xcode and it freezes or crashes every 1 or 2 days. 4, iPadOS 17. Reply reply Appropriate-Act-4180 People usually recommend VS or CLion (on a Mac you could try Xcode) but I personally really dislike those IDEs. Then the simulators reappeared, not ideal Place breakpoints by clicking in the margin, etc. Assuming the base Mac Studio will be equipped with the lowest-end binned M4 Max, as in 14" MacBook Pro, it will have 14-core CPU, 32-core GPU, 36 GB RAM, 1TB SSD. I haven't felt trolled this hard by Xcode in a long time (I just tried putting the caret somewhere else and right-clicking the symbol, but that puts the caret at the symbol before opening the context menu with "Go to Definition" again, so the message is just totally useless and seems maliciously misleading). That happens to UIKit too occasionally, but MUCH more with SwiftUI I am not saying SwiftUI is perfect, but right now its vastly superior to how it was when it came out. This lets me then create a VM that runs Debian 10 on the iPad, with network connectivity, and under Debian I can install VS Code, SASM, Eclipse, etc. 1 that i had. But any M-chip is going to suit you well, coming from that 2019 piece. I know it’s always tough to predict, but is the battery life expected to be much, much, better on the semi-upcoming 3NM M3 Macbook Air vs. Hope it’s ok to hop in here with a question! I’m considering the same two machines as OP: MB Air M2 15” 16gb/512ssd Or MBP M3 14” 18gb/512ssd I keep my computers for a LONG time. I am thinking of buying an old mac for development purposes but I am new to ios development and havent used a mac before . I haven’t used Python with Xcode but I’d guess that yes it’s a bad idea. It’s also a small hobby app that I don’t expect a lot of users and will be free…so given that not putting it through a ton of test cycles like I would with a larger app etc. 01 GB)" and "Download Xcode 14. AppCode excels at navigation, refactoring, and customization to the point where it’s not even close. Yes it still sucks but it’s become much, much better. 5 and Xcode 14. Thus my standard procedure is to download Xcode manually in ~/Downloads. Having said that, Xcode 14. 4 development [and deploy to an iOS 15 device] on MacOS Catalina" There is a difference developing for iOS 14. This is unusable for testing games. Currently running a 2016 13” MacBook (not pro, not air, just MacBook). Apple silicon is mandatory in my opinion. I test on my iPhone. Aside from glitches / crashes that have been characteristic of Xcode for at least the last 8 years, Unity (as it is dedicated game development software) simply has more comprehensive tooling, including (some :P) high quality third-party plugins that will increase your productivity. 4 (release). NET builds may be opinionated about the Xcode version. The app is basic CRUD and has no advanced computations. I’m a long time Windows user so I’m kinda clueless about Mac products. Then to test the app you need not only a powerful CPU to compile it, but also RAM to run Xcode and the Simulator. Xcode is nice, but I find myself using VSCode (and even CLion) much more often than XCode. You can use Xcode for other languages, but it's quite uncommon: Reddit thread. Plus, even though we support iOS 14+ (so SwiftUI 2. This is important if you only have 256Gb of internal storage. Support just tries to upsell you with m1 -> m2, 8gb ->16gb ram etc. I know there is the new Xcode 15, but it's beta at the moment and I possibly would want to install some third party libraries (MQTT for example). On 14 i had like 3 different simulators with no problems. Dynamic island, usb-c, better camera. Recently had to update to xcode15 to test ios17 stuffs and man it was terrible. The XCode app alone takes 30GB of space. Annoying to setup and the IDE magic is mostly in the way. Also, for small amount of merge conflicts using xcode is ok, but xcode freaks out as soon as you have many conflicts and won't even let you open files having conflicts, for that reason I use vscode. The fps barely gets over 15 fps and everything is lagging. 1 and macOS Sonoma 14. Xcode is such a terrible IDE compared to JetBrains quality of developer experience. 1 or later. Sadly it is all down to this. I had to update to macOS 14 (Sonoma) in order for XCode to run. Anyone else had a problem like this? I suspected the problem to be found in the Archive function. 15 to compile) A subreddit to discuss, share articles, code samples, open source projects and anything else related to iOS, macOS, watchOS, tvOS, or visionOS development. Xcode is good for Swift, Obj-C, C, maybe C++ (idk), but for other languages there are better IDEs. And these are without ui tests. 115K subscribers in the swift community. 7. You may disagree. here’s a few i can think of right now (fyi my experience with xcode is related to react native development): the file system displayed in xcode is virtual when you move a file the default option is to add a link rather than actually move the file Regarding #5: Apple's servers are atrocious most of the time. 4 for iOS 14. So Xcode is one of the most demanding apps ever! As someone who has gone between the 14” and 16” more times than I’d care to admit, and was also a CS student, go for the 14”. 2, 14. (Xcode 13 will probably be unsupported once Xcode 14 is released. there’s just so many I checked one of my latest apps (created with Flutter 3. 12 beta) which ran without problems with Xcode 15 both on my mac as on an iOS 17 simulator. building a dual 4090 local machine and go for the scalable option for the next two years. I want to know if the new laptop can handle Xcode on virtual machine for me to develop iOS apps. Btw, on a separate but related note, it seems that Apple is still allowing App Store submissions for Monterey. 3 and the devices worked properly (except the ones with iOS 17 installed, as they require Xcode 15). Also I got annoyed by detect issues with the lightning USB, Xcode 15 allows you to test run on the device wirelessly. Effectively the same price ($100 difference). Come to find out on iOS 17 + Xcode 15 Apple is now FORCING developers to debug over the network. r/cpp • `std::expected<>::or_else()` should have a zero-argument overload that terminates on error I installed Xcode 15, and iOS 17 running without problems on the iPhone 15 series. 8 Gb is definitely suboptimal but it will work. When Runner is installed on a physical device running iOS 16, it now opens to a blank white screen, which I'm assuming is the launch screen. I wouldn't got anything below a 8-core Intel cpu. So i have to buy a new Mac just to upload an app?? XCode is really shit and feels like fallen down back from the 90ies. If it help I am running macos 18 developer beta. Yes, I've been there. 1 (7. Why? 4 major reasons. — App Store submissions now open for iOS 15 & iPadOS 15, posted 14th September 2021. 1, xcode 14, macOS Ventura. 3? AppCode requires Xcode, and supports up to Xcode 14. 6 Avoiding Xcode is reason enough to prefer Unity. In defaultengin. Both Xcode and VS-Code are built on the sourcekit-lsp language server protocol which is open source software from Apple to provide ide support for swift (and obj c). I finally cancelled with Apple and found a nice 14” M1 Pro 16gpu/32ram/1TBssd that was in stock and shipped in like 4 days from B&H Video. Anyone else having similar issues? I've tried absolutely everything. Since XCode is free, there's no market for a third-party I want to test my apps in the betas. I only have 1080 monitor iilama since they are affordable. It can run, tried that on my GFs M1 Air, but on my main machine which has 32gigs of ram, I keep running into the paging as xcode + appcode + reveal (ui debugging tool) can use like 15 gigs. Every approach if fine, but if you want to keep multiple versions of Xcode (which is what every dev needs to do at least once a year), Xcodes is the best way to manage it all. 4) and it said it was incompatible. We have a Macstadium m1 Mac mini and the builds take us about 7 min. It’s super slow and eating my battery life badly. I need them all. I was trying to install xcode to get tvos 18 beta on my apple tv. 0 but I tested with older Xcode versions and older MacOS versions and it’s the same thing. 2 on my 2020 Macbook M1 and it's something. 5. This strange behaviour, unfortunately, is not limited to Xcode 14 but is also seen with Xcode 13 that doesn’t even know about iPhone 14 Pros. Not sure if this is a bug (and if so why it wasn't fixed in Xcode 15. Hello, I've recently updated my OS version to Sonoma 14. 71. Customers with iPhone 14 Pros get a corrupted UI and there is nothing I can do. I also need at least xcode 12 for installing tvos beta. Starting April 2022, all iOS and iPadOS apps submitted to the App Store must be built with Xcode 13 and the iOS 15 SDK. Apple figures developers will tolerate any issues with XCode for the privilege selling into their ecosystem. a decent 4k still cost a bit of money. I currently have Xcode 15. 16 votes, 14 comments. Personally, I just open XCode and publish it because, I've multiple flavours setup for my projects and it makes it a whole lot easier with an intuitive UI. Undo in storyboards also often crashes. 16 is adequate. This document states a way in which you don't have to open XCode to publish the app. 2 and Rider on mac is working incredibly well. 1 there are two download links "Download Xcode 14. 2 accounts list, so I had to add back some deleted accounts. 3 actually broke my 14. 1 beta out, too. I’ve already recompiled several of my apps without a glitch except the extension versioning issue which adds about 10 sec to my work flow. Last year in April of 2023 XCode 14 was required and now next month April of 2024 XCode 15 will be required. Add those in the times double. It does a pretty good job to keep Xcode storage under control effortlessly. All the benchmarks vids compare a more maxed out Mini (better CPU/GPU) - which leads me to think the Studio is the correct call. Aside from needing to have it open to run on device, in three years I've spent maybe 2-3 days total dealing with it. 14 to the Xcode MAS store page API (which, as Unless you have another non-game reason for using xcode you should definitely just use unity. Anyone have any ideas ? Thanks ! Here is some sample test code that failed although similar code worked find in Xcode 14. The biggest difference being that Swift Playgrounds 4. Iphone simulator keeps being on a black screen for hours. 1 It's a difficult time. We did the maths on this and figured the breakeven for the new laptops (M1 to M3 Pro) is about 18 months comparably on the previous models. I’m working on MacBook Pro 2020 on Sonoma 14. (My app takes about 30s to launch in wireless debugging mode vs about 3s to launch in wired debugging mode. 1. Y. Or check it out in the app stores Home; Popular; TOPICS. I intend to keep my machine until it’s no longer viable for development, but I fear that day may come sooner than later and it makes me sad considering how much this machine cost. But that’s not all it goes on, downloaded vs code, Xcode and opened it all. Currently Xcode 13 is required to submit Apps and this is still available on Big Sur. I know it solves some issue regarding unit tests taking a super-long time. When a conflict occurs in anything but Swift code, it just dies in a fire and I have to go over to my two year old AppCode license just to merge weird conflicts. If you can afford the 14" and value having external monitors get it, even if you just want some extra mobile screen real estate, get it. DevCleaner for Xcode. 7 and SDKs for iOS 17. 3 is finally here. Action Movies & Series; Animated Movies & Series; Comedy Movies & Series; Crime, Mystery, & Thriller Movies & Series; Documentary Movies & Series; Drama Movies & Series You might also be able to build an ipa via Archive/Distribute in Xcode 14, switch to Xcode 15, open the Devices and Simulators window, and drag the ipa to the device. 4, watchOS 10. But I'm able to open "Settings" on iPhone 14 and older iOS 17 supported series, and it didn't crash. Can i still develop in older mac machines since I cannot afford new ones but really want to learn ios development . I’d say the battery is about the same on both, they both have impressive battery life. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla Xcode 15. 3 upvotes · comments r/macmini Hardware, OS, and Xcode. And finally I move the new Xcode to /Applications and test my projects. XCode still takes a minute on my Mac M1 pro, letting the app icon dancing all the time. I hate VS and have since roughly 2009 when it started becoming insanely bloated. 1 and the iOS 16. I live in the Big Apple (literally), have 100 Mb/s download according to Netflix's fast. I just did a job search for my city between the two and there are 75 iOS developer listings vs 14 Xamarin listings. However, in my personal opinion, I’ve worked with all of them and I prefer Xcode. especially on the new apple silicon chips the performance has improved a lot. As the spec and price difference feels not much, but does FAN makes huge impact on longevity as I need to use the machine for 5 years or so. ncduqbv yzghoo cfcewk badgfz wdsy xnz cdozdng eyr swqtf ipymqm